Hero Academy Gets Update
Now I'm going to have to admit that the desire to play this game has waned slightly for me as I'm running low on opponents wanting to play, but I have to say that this latest news might just be the spark to get me wanting to play more. Robot Entertainment has announced that there will soon be a four class to choose from, the Tribe. The best part about the introduction of the tribe is the fact that this will also signal the release of the LONG awaited iPad version of the game. Now you'll be able to play the way, I think the game was intended to be played. So as soon as this update comes to be, snatch it up, I promise it will be worth it, and it will also, in my opinion, finally have enough variety to truly get a good strategy going on.
Here's the exact press release, just in case I might have missed a couple of details:
PLANO, Texas – March 26, 2012 – Robot Entertainment has announced that a new team and universal iPad update will be available soon for their critically acclaimed asynchronous mobile tactics game, Hero Academy. The Hero Academy app has been optimized for iPad players with higher-resolution graphics and more screen space. With the introduction of the Tribe, this update expands theHero Academy roster to four unique teams. Powerful and ruthless, the Tribe are aggressive warriors that are always on the attack.
The update will make available several new Tribe avatar packs and a Tribe-inspired playing field. The new field will be free to all players and features a new magical defense premium square as well as barbed crystals that can defend themselves! The update will be available soon via the App Store. Players who want to get their hands on the latest version of Hero Academy on iPad can visit Robot Entertainment at booth 1172 during Pax East, which runs from April 6th to 8th in Boston, Massachusetts.
The Tribe
The harsh wastelands are home to the Tribe, a loose federation of fierce warriors led by powerful chieftans. The Tribe lives for battle; when one member falls, his comrades are enraged.
- Warrior – Bred for battle, the ruthless warrior can instantly K.O. any enemy unit at or below 50% health.
- Axe Thrower – The axe thrower deals 100 extra damage to enemies above 50% health.
- Witch – Wielding dark magic, the witch explodes fallen heroes at range to damage nearby enemies.
- Shaman – The shaman is a master of the healing arts whose healing spells chain through multiplle allies, even heroes already at full health.
- Chieftan – Leading the Tribe into battle is a brutal AOE fighter who can pull surrounding enemies close, or charge out to attack distant enemies.
Hero Academy is a mobile asynchronous multiplayer tactics game from Robot Entertainment. Featuring humorous fantasy visuals, Hero Academy is a mix of classic strategy and fast-paced casual gaming and has something for every player. For more information about Hero Academy, please visithttp://www.HeroAcademyApp.com.
Charlie
For those readers out there who might be slightly hesitant about continuing to play Hero Academy because of the fear that each team released is stronger and better than the free version, I have news for you. I reached out to the community manager with the following question:
As Robot Entertainment has released more teams into the game, are they making sure that there is a balance kept, or are each team meaner and stronger than the last?
And here is the response, which I have to say makes me happy:
We work very hard to try to maintain balance. It's always going to be tough with teams that aren't 1:1 relationships, and the Tribe is the MOST different team we've released yet. But we playtest the teams every single day internally from their very inception. Tribe alone has been tested for probably upwards of four weeks. We try to get the balance among all of the teams as close as we can for launch, then we monitor things post launch to see if any adjustments need to be made. We've already updated the Council and Dark Elves once before, and we'll make additional balance changes as necessary to the teams. We don't want to create a situation where players who pay have an automatic advantage over the free players.



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