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Wednesday
Jul102019

SteamWorld Quest: Hand of Gilgamech Review

After having such an amazing experience with SteamWorld Dig 2 I made the decision to see what else the SteamWorld game catalog had to offer, and so I took on SteamWorld Quest: Hand of Gilgamech, an RPG with the art style of other SteamWorld games. As you might have guessed with the word 'Quest' in the title this is of course an RPG. Actually let's take it a step further, this is a turn-based RPG with action mechanics utilized through the use of cards.

So let's give you a little bit of background, in this game you're going to be playing, the vast majority of the game, with a party of three characters. Each character has a unique set of cards that you can unlock as you go through the game. The cards fall into three different categories: Base Attack, Support, and Steam Pressured. I think the first two are pretty self-explanatory, so let's just talk about this strange "Steam Pressured" category, think of Steam Pressure as what most games would call Mana. All non-"Steam Pressured" actions will increase the pressure, which of course will in turn allow the player to unleash more devastating attacks. There is one thing that could make for an even more devastating attack and that is if you string three of the same character's cards in a single turn. Doing so will really cause a good bit of havoc on the battlefield. The story is broken into areas and chapters. The areas, after you complete them the first time, will give you a percentage of treasures found (so if you are looking for that 100% completion rate...).

There are five player characters that you will have at your disposal, and as much as I would love to tell you all about every single one of them, I'm going to be totally honest with you, as is mostly the case, with me, I stick with the party I'm given off the bat. That of course means I'm not sure if there would be any advantages to the last two characters, however the first three filled my needs. The first three fall into the following categories: Warrior, Magic User, and Tank. In my opinion that's a winning combination, so I wasn't going to mess with success. I did complete the entire game with them, so there's that.

The thing is that I really enjoyed this game from start to finish. It is the story of a wannabe adventurer (and friends) trying to prove to the world that they are actually legitimate adventurers. There's humor and stereotypes scattered through the game, and the story flows. I would recommend that you do replay some of the areas, even if you have the 100% completion for the area, it's always good to have a little extra coin on you to pay for upgrades for your characters. When the story came to a close I felt closure, enjoyment, and triumph (basically all the feelings you want at the end of the game). If you're looking for a solid RPG, this is definitely one you have to add to your playlist.

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