Thank You MonsterCon 2014

For all of those who found their way to out table at MonsterCon, we would like to thank you for stopping by. We hope you understood what we were talking about, and that you too will now understand the need for Indie Games to be heard. We would also like to thank Shane and Dave for putting on an even better than last year convention.

I'm not going to lie, we were a bit disappointed at the turnouts for our panels, and for other panels as well, but its a learning thing. Sure there were times that I would have liked to take the mic from the PA guy and slam it into his head to render him unconscious, but once again a learning experience.

We greatly enjoyed the number of people that stopped by, and the fact that they stuck around for our pitch. If you did accidentally miss out on one or both of the panels have no fear I shall be rendering them soon and will post them on YouTube once done. Speaking of rendering, I will have to find a new place to originally render to as the hard drive I brought to the con died a very nasty yet quick death. It turns out that if you accidentally lose power to this particular type of external hard drive while playing a video from it you cause the entire HD to go BOOOM.

Alright well I think that's it, I have to sadly get back to my regularly scheduled job, but have no fear if you need to ask us anything, or have comments you can hit us up through so many different ways, all you have to do is get there. Alright once again thank you MonsterCon, and see you next year.

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Six Ways to Squeeze More Revenue From Your Game

A regular topic on the Altered Confusion Podcast in, "So you think you've finished your game.  You're not really done yet!!"  Or put another way, "You've finished you game.  So now how are you going to make money off it?"  That's why I was very interested to come across this article from Jay Powell of Gamasutra, covering 6 areas he feels are important to maximize your game's revenue.  For indi developers out there looking to maximize their profits, it is worth a read.  It also further reinforces that the game won't just sell itself - developers still need to go out and market their game and get their game out there once it is finished.

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EVE Valkyrie interview

As somebody who's awaiting a real life holodeck, this interview with Valkyrie's executive producer, Owen O'Brien is a fun read.  Valkerie is a VR-centric multiplayer dogfighting simulator from EVE Online producer CCP.  The game is slated to fully support the VR helmet Oculus Rift, along with other games taking advantage of the Rift such as Hawken and War Thunder.  I'm interested to see if the Rift becomes more like the Kinect - an addon with mixed results - or the next controller, truly revolutionising video game playage as we know it.

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Point-Click Adventure Game: Murder in the Hotel Lisbon Comes to Steam

Alright so technically this isn't a new new game, but it is new to Steam,  and it arrived just today, so you better listen up. In this story you will be jumping into a point-click adventure game of mystery, contradicting facts, and of course potential murder. Altered Confusion was lucky enough to get a review code of this game, so in the near future you will get a review, and most definitely a playthrough. Unfortunately that will take a little bit of time, so as to not make you wait for the information on the game, I give you the official press release to look over, with a look at the type of art you'll get to see in the game:


Nerd Monkeys® videogame
arrives on Steam in July

Murder in the Hotel Lisbon was originally launched in December 2013 and has, since then, sold more than 7.000 copies. It arrives now on Steam, fresh face and ready to conquer a new audience. Improved and with extra features, the Steam version also contains the usual achievements and trading cards.

Detective Case and Clown Bot in Murder in the Hotel Lisbon is a point and click adventure videogame for Windows, Mac e Linux.
With a launch price of 9.99€ / £6.99 / $9.99, Murder in the Hotel Lisbon will be available internationally in Portuguese and English on Steam, Valve’s digital store.
It is also possible to buy Murder in the Hotel Lisbon directly on the oficial website or on the Desura store.

Everyone who bought the game before on our website or through Desura will automatically get a Steam key a few days before launch.

Steam page -
Desura store -
Nerd Monkeys


Passion, humor, mystery, horror and drama!

An adventure videogame for Windows, Mac e Linux

The videogame:

A strange murder has occurred in the Hotel Lisbon, a man committed suicide with 14 stabs to the back while at the same time he peacefully drank his coffee. This case with contradictory facts was too complex for Policeman Garcia to solve, so he decided to hire the only detective duo in town capable of solving it: the mythical Detective Case and the unmistakable Clown Bot.

Murder in the Hotel Lisbon is a videogame inspired by the classic point and click adventures from the 80’s and 90’s. It adopts these eras characteristically design and it is built using only the pixel art technique. The game itself runs at a native resolution of 256x192, the same resolution used by the old ZX Spectrum 48k and most recently by the Nintendo DS.


With the mythical Detective Case, also known as the world worst detective, a man so rough and rude that his witnesses would rather be run over by a slow moving freight train than to be questioned by him.

And the hilarious Clown Bot who, although he works as a Detective Case’s sidekick, he hopes in reality that one day he will get a job as a circus clown. Unfortunately, and no matter how many applications he sends, no circus will ever accept a clown that is afraid of children. He never sleeps, so besides working by day as a sidekick, he also works by night as a stand-up comedian in a local bar. People say that he is a joke machine.

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So Many Me is Out for Steam and OUYA


It is finally time for this puzzle/lemmings based game to come out and for all to take it for a ride. So what are you waiting for. For more details on exactly what to expect I give you the official Press Release:


 Highly Anticipated Platform Puzzler on Sale for Launch Week Only

SANTA MONICA, Calif. – July 17, 2014 – ORiGO Games and Extend Interactive today announced the launch of So Many Me on OUYA and Steam. One of Yahoo! Tech’s Top Ten Family Friendly Games of E3, this highly anticipated puzzler lets players take control of a host of colorful clones to solve puzzles, defeat sinisterly adorable enemies, and save a world threatened by an ancient evil. Take a look at the world of So Many Me in the game’s trailer, available here:

So Many Me combines classic puzzle-solving and platforming with the resource management mechanic of Lemmings. Players step into the shiny, richly-colored world as Filo, a Me who discovers that he has the power to clone himself – and then discovers it again, and again, and again. Each clone possesses unique superpowers, which must be combined creatively in order to solve puzzles, sidestep pitfalls, and defeat the nefarious creatures that threaten Filo’s home.

From the team that brought you Jigsaw Mansion and Xbox Live Arcade title A.R.E.S: Extinction Agenda EX, the charming, colorful world and clever gameplay of So Many Me make for a refreshing change of pace for gamers of all ages. During launch week only, the game can be purchased on OUYA and Steam at the sale price of $11.99, after which it will be available for $14.99.

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