Blackguards 2 Gets a Release Date

Well this is exciting news, it turns out that the sequel to a game that Altered Confusion personally enjoyed, is coming sooner than we could have hoped. The release of Blackguards 2 has been set for January 20th, 2015. Yes, yes, it is still a little bit away, but definitely close enough to start making plans to sink your teeth and time back into this series. I think the most exciting thing is that they have reportedly taken into consideration what the fans had to say about the first game and made the new addition to the series that much better. For a couple more details, I would like to give you there little blurb on the announcement:

we have great news on our upcoming strategy RPG Blackguards 2! On January 20th 2015, gamers will be able to start into even more challenging and detailed strategic RPG battles, when Blackguards 2 will be released worldwide for PC and Mac.

During the development of Blackguards 2, one major influence of our team was the feedback of gamers and press to the first Blackguards-game. We listened to them and added new features, unique enemies and enhanced and improved gameplay. In Blackguards 2, battles will be even more epic, and their handling has been significantly tweaked to make them more comprehensible, but also more challenging. Gamers can test out themselves how much more fun Blackguards 2 will be from January 20th onwards.

For 29.99 US$/ 22.99£/ 29.99€/ 499RUR/ 2,980Yen Blackguards 2 will be available on Steam, GOG and other major online stores, featuring full English and German localization as well as subtitles in Spanish, French, Russian, Polish, Italian, Brazilian Portuguese, Japanese and Korean.

If this game is an improvement off the first one then $29.99 is a very exciting price. I'm hoping that we can get our hands on a preview copy so that we can tell you about some of the inner workings, but for now, I might just mark my calendars to get this one.

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Daedalic Entertainment to Publish Next Mimimi Productions Project

Daedalic Entertainment is always looking to help publish anther exciting title, and it seems that they have reached an agreement with Mimimi Productions, the creators of The Last Tinker: City of Colors. This project apparently is slated for release on the XBOX One, PlayStation 4, Windows, Linux, and Mac. The unfortunate thing is that no other details have been given at this time, but something tells me that we are going to enjoy whatever comes out of this partnership. For more information I give you the official press release (sorry for the tardiness of this release):

Daedalic Entertainment to Publish Exciting New Project by Mimimi Productions
Hamburg/Munich, Germany, November 25th, 2014. Daedalic Entertainment is going to publish the next project of Munich-based independent developer Mimimi Productions, both companies announced today. Mimimi Productions is best known for its award-winning multi-platform title, The Last Tinker: City of Colors, released to critical acclaim in early 2014. 
The new project from Mimimi Productions and Daedalic Entertainment will be a real-time tactical stealth game and is scheduled to be published in 2016 for the Xbox One™, the all-in-one games and entertainment system from Microsoft®, the PlayStation®4 computer entertainment system, Windows PC, Mac and Linux.  
"Mimimi is without a doubt one of Germany’s best up-and-coming studios. The team already has an outstanding history with multi-platform and international releases. Their impressive work with The Last Tinker: City of Colors has earned them awards such as the “Best Game in Show” award at Casual Connect,” said Carsten Fichtelmann, Founder and CEO of Daedalic Entertainment. “We appreciate their enthusiasm, passion and commitment, and share those same values at Daedalic Entertainment, and expect great things from our partnership.”
Mr. Fichtelmann also commented, “The overall concept and quality of their new project completely won us over, and the game will be an important addition to our catalogue, as well as it broadening the core gaming genre. The acknowledgement of such a hardworking studio and such a promising project are even more important to us, as these days, German publishers’ willingness to invest in new concepts seems to be close to zero. We deliberately count on teams that share our own way of thinking and working.”

"We are very proud to have found the optimal publishing partner with Daedalic Entertainment for our new dream project,” said Mimimi CEO Johannes Roth. “Daedalic understands, by virtue of their own experience, what is important to indie-developers, how and where they can support us and how the markets work. For a core game, which is completely different from our earlier releases, this is especially important to us. We trust them completely to reflect our own enthusiasm and excitement for this game.”
Mimimi and Daedalic will soon unveil the new title and more details about it. Daedalic Entertainment will publish the game in several retail markets, as well as digitally worldwide.

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Picaresque Studio Reveals Nantucket

So I think it is safe to say that everyone has been wondering what the first big project is going to be from this studio, and it turns out that its going to take place a couple of years after Moby Dick occurred. That's right folks they are going to continue the Meville story as Ishmael. In this seafaring strategy game you will have to explore, discover, and harvest what you find at sea.

Now here's the official blurb on this announcement:

Set a few years after the story of Herman Melville's Moby Dick, Nantucket promises to thrust players into the tortured life of Ishmael as he comes to grips with being the sole survivor of both the wreck of the Pequod and the wrath of Ahab. Players - as Ishmael - will scrape what they can from the ocean by exploring, discovering, and harvesting marine life in a 19th century fashion. "Our goal with Nantucket is to create a compelling seafaring strategy game set in the golden age of American whaling" says Designer and Co-Founder Marco Mantoan, "and Moby Dick embodies the epic and savage elements of that time."

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Goat MMO Simulator and random Youtubeness

Earlier today, I came across the greatest new video game of 2014: Goat MMO Simulator, coming to you as a DLC for the famous Goat Simulator!

But, the magic of Youtube, much like Wikipedia.  After 2 clicks, I somehow ended up on this epic music video that's somehow eluded me over the past year.  Of course, it's always possible I missed it during the open cinematics, eager to just jump in and play!  For a quick recap, Final Fantasy XIV 1.0 was an epic failure.  It was a complete turd of an MMO and game.  Square Enix realized its mistake, and with Naoki Yoshida at the helm, XIV was obliterated and A Realm Reborn was created.  Part of the ending was Square Enix did some special endings for XIV 1.0, and this song was created for that moment.  While I knew XIV's history, I never knew about the song, and I wish I had a long time ago.  Hauntingly awesome, up there with One Winged Angel.  This is the end of the world's action version, with the embedded version here being my preferred one.


Picaresque Studio Officially Revealed

So this group has been sort of working in the shadows since 2013, trying to get everything together, but they have finally decided it is time to officially announce themselves to the world. Picaresque (characteristic of a form of prose fiction, originally developed in Spain, in which the adventures of an engagingly roguish hero are described in a series of usually satiric episodes) Studio contains experienced developers who have been a part of Mecurysteam, Geniaware, and Ubisoft and are planning for a big reveal of their first title some time in the upcoming week. 

This group features the following individuals:

Now as part of this big reveal they also want you to know that there are several ways to keep up to date on them.

Hopefully we, at Altered Confusion, will find out what this project is and it is something that will allow this studio a fast start.

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