Alright so this one is a really tough one for me as this is based off true life. It is not a tough decision to put money down for this game, it's just the subject matter hits really close to home for me, as I've got a son at home. The game is basically an ode to a 4 year old son who had cancer.
We created That Dragon, Cancer to tell the story of our son Joel and his 4-year fight against cancer. Our desire is to craft an adventure game that is poetic, playful, full of imagination and of hope. This is how we choose to honor him and his memory.
It is currently being KickStarted for a simultaneous release for the OUYA, and PC/Mac through Steam. This is probably a project that you have seen or heard about for a while now, and the group is ready to put it to the masses to make this project the best it can be. Now I know you are going to want to add something in to this, so here's all the reward levels:
$15 Digital Download
You may choose to receive a key to download copy of the game through the OUYA Storefront or for Windows or Mac desktop computers through the Steam Storefront.
$30 Digital Soundtrack
A copy of the game, plus receive Jon Hillman’s immersive, cinematic soundtrack as a digital download and, a special (exclusive to backers) bonus track EP with extra music and spoken word tracks that didn't make the cut, plus you may choose from a selection of exclusive posters and desktop/mobile wallpapers to be delivered to your email box
$50 Early Demo Scene Access
A copy of the game, exclusive digital wallpaper and poster, the soundtrack, the bonus EP, plus you will receive early access to play the first scene that we ever created for the game, remastered for use in the game's final release.
$75 Behind the Scenes
A copy of the game, exclusive digital wallpaper and poster, the soundtrack, the bonus EP, early access to demo scene, plus you will receive access to our behind-the-scenes website that features Lost Levels: scripts, notes, and Twine prototypes from scenes that didn’t make the cut;
Absent art: a collection of 3d concept art images depicting scenes not in the game; and Team Talk: a curated collection of team conversations throughout development. Working remotely made for some long, late night, online conversations that were at times, emotional, hilarious, inspiring and just plain odd.
$125 Patron Consultant
Everything in behind the scenes, plus you will be invited to participate in developer play through and feedback sessions online via Google Hangouts. You will become part of the development process. You will receive a PATRON CONSULTANT credit in the game.
$200 Patron of the Arts
Everything in behind the scenes, plus reserve an in-game picture frame in the hospital for your own art, or someone else's art.
Art can commemorate a loved one, represent a memory, be a child's drawing, or just be a beautiful image. You or the artist will receive a FEATURED ARTIST title in the credits and you will receive a PATRON OF THE ARTS credit. (Please read our content guidelines before backing)
$500 Patron Publisher
You will receive everything in behind the scenes, plus reserve an in-game message in a bottle for players to discover.
You or another writer may write up to 250 words of your thoughts and feelings during a difficult season in your life, to be included in a prominent scene in the game amidst other messages. You or the Writer will receive a FEATURED WRITER title in the credits, and you will receive a PATRON PUBLISHER credit (Please read our content guidelines before backing)
$1000 Patron Producer
You will receive everything in behind the scenes, plus present the game with the team at a game conference for a day. (Travel must occur at your expense.) You will be given an exhibitor’s badge and hang out with and help the team all day as we present the game. (Please contact us before backing at this level to discuss our expected conference schedule in 2015)
$4000 Patron "Saint Bernard"
You will receive everything in behind the scenes, plus we will encode your dog into the game for Joel's avatar to interact with!
Of all of Joel's favorite things, we are convinced that dogs were his absolute favorite. If there was a dog around, Joel wanted to pet it, and squeeze it, and let it lick his hands.
We've already been working on a scene where you get to play catch with Joel and a service dog that visited him in the hospital. We see absolutely no reason why the game shouldn't be full of dogs!
We can think of nothing he would have liked more, and we thank you for your generous support. You will receive an PATRON SAINT credit for your donation.
They are trying to reach their goal of $85,000, and they current as of 11/12/2014 5:01 PM EST, have $10,060 and still have 30 days to go. So here's the link to the site, and lets make this special project happen.