Tuesday
Aug122014

MADFinger Games Announces New Title

Well this one is about as far away from shooting zombies as you can get. MADFinger Games wants to introduce you to MONZO, a virtual model kit application. Do you remember those days when you were young, hanging out in the hobby stores where you would see some of the coolest looking model cars, trains, etc? Well this game/application brings you all the joy of putting the model together but in a virtual space. You will still, of course, need to purchase new models, but you will have the guide of step-by-step instructions, and you will also get to see it come into existence with each step. For more information I give you the press release:

A BRAND NEW PROJECT FROM MADFINGER GAMES BASED ON VIRTUAL MODEL KITS IS COMING TO CAPTURE THE HEARTS AND MINDS OF GAMERS OF ALL AGES

Meet MONZO.  In a time when dreams have gone digital through the possibilities enabled by mobile devices, you can now experience great fun and entertainment through the joy of creating, designing and sharing your beautiful ideas via social media. MONZO represents an amazing adventure for all!

August 12th, 2014 - Brno, Czech Republic - MADFINGER Games, the frequent recipient of critical acclaim and developer of high ranking games in global app communities, has made the decision to move to the next level. Their new project is certainly unique and it will appeal to a broad segment of new gamers, who are not just fans of shooter games.

MONZO is model kit construction simulation, from where you can build a model directly on your mobile device, providing the joy of model creation with an appeal that speaks to a broad audience of gamers, spanning from children to adults. With MONZO, gamers can easily build simple or complex models.

"MONZO has great potential to capture the interest of mobile gaming fans from all present genres and it will also be fun for gamers of all ages as well." explains Marek Rabas, CEO of MADFINGER Games. “The construction of virtual models is very close to the experience of actual construction. The whole process
takes gamers through the purchase and unpacking of kits to assembly, painting, exploring and sharing of finished models on Facebook and other social media” adds Rabas.

MONZO enables the creation of highly detailed construction kits for touch devices, in an enjoyable experience of top notch visual quality that is both educational and knowledge expanding. The central component of the game is an intuitive, easy to use, one-finger control. Models of varying degrees of complexity can be created with no stress or time limit and the high quality visuals are soothing on the eye. Throughout the course of construction process, gamers are met with highly realistic 3D graphics.

All models can be purchased via the MONZNO Store within the application itself. Kits are sorted into various categories for easy orientation. MONZO features a wide selection of classic model kit boxes that is intended to motivate personal exploration. Emphasis is placed on the experience of buying the kit and unpacking the boxes for an exciting first experience with the model. As with a real kit, each box contains a step-by-step assembly guide. Due to this, any gamer has the possibility of creating a highly complex model.

With a rich palette of colors and available materials, each model can be adjusted according to the creative ideas of the user. Each original model created by a user is enabled with in-app support for sharing through various social media platforms.

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Monday
Aug112014

Comedian Robin Williams Passes Away at Age 63

I know that this has nothing to do with video games, but this is a big deal nevertheless. I grew up on Robin Williams' comedy, and to hear that he apparently took his own life shakes me to the core. I actually got to see him live at the Fox Theater a couple of years ago, and what an amazing experience that was, and now it's something that will never be repeated. The only thing that I can do is show off one of my favorite skits of Robin Williams, and hope that his family can get through the beyond rocky time.

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Wednesday
Aug062014

Silicon Valley Now Open in Defiance

So a new area for all players has been opened. It is time to see whatthis chapter will not only do for the game but what the tie ends are with the show. I can tell you that I'm seeing quite a bit of interesting cross-over, but I don't want to spoil it for anyone. Come to Silicon Valley, get lost in this area and find out what is truly happening to people out there, and what Von Bach has in store for us all. As you might have guessed I've already delved in and had to pull myself for just a bit so I could write this really quickly, but I have to return to see what else I can discover. So I guess with that if you like the show, are pretty good at third-person shooters, and have not yet entered this Free to Play game, you are missing out, so get to it, and try to find me. If you are trying to find me, all I can say is look for the player named, AltrdCnfsnRS.

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Wednesday
Aug062014

Red Katana's Upcoming RTS going to KickStarter

Red Katana, a group of developers out of the Argentina have come up with what they think is the next big RTS. Taking what they loved about other beloved series they have come together to create their very own RTS that will have RPG elements, tactical, and strategy game mechanics. This game will be set in a post-apocalyptic world, which seems to continue to be a favorite setting (in my own opinion). If after you read the following press release, you think that this is something that you can definitely get behind I HIGHLY RECOMMEND that you put a little money down to help KickStart this project into reality.

RED KATANA LAUNCHES FALLEN: A2P PROTOCOL ON KICKSTARTER

Indie Developer Announces Post-Apocalyptic Turn-Based Strategy Game, Paying Homage to X-COM, Fallout and Shadowrun


BUENOS AIRES—August 6, 2014—Argentinian indie developer Red Katana today announced Fallen: A2P Protocol, the next evolution in turn-based tactical and strategy games. Inspired by beloved and critically acclaimed genre predecessors X-COMFallout and ShadowrunFallen: A2P Protocol combines RPG, tactical, and strategy gameplay elements in a post-apocalyptic world.

Fallen: A2P Protocol screenshot

One year in development, Red Katana seeks to raise at least $75,000 to completeFallen: A2P Protocol (currently in alpha) for a 2015 release. It also invites backers to join the indie developer in a collaborative development process, helping choose and prioritize key features, additional content, and stretch goals.

“We love turn-based strategy and tactical games, and have been playing them for many years; but we felt there weren’t enough great contemporary games in the genre and came up with the idea of Fallen: A2P Protocol,” said Red Katana CEO Martin Cao. “During the early development process we realized how important it is for fans of these games to be involved, and so we are asking the gaming community to not only assist us with financial backing, but work together with us to define features and prioritize gameplay elements that will make Fallen: A2P Protocol a game that is both worthy of the genre’s predecessors and includes fan-favorite features and community-driven must-have content.”



Fallen: A2P Protocol takes place in a near-future Earth where the world has been devastated by a series of natural disasters and nations have collapsed. The use of A2P, a hyper-powerful new type of energy is controlled only by GENKORP, a mega-conglomerate and private military-industrial complex. A small group of revolutionaries, known as ARKANE, has taken up arms to oppose to the use of A2P. Meanwhile, independent bands of bandits and survivors, allied with neither faction, roam the ravaged planet outside the reinforced cities and strongholds in an area known simply as “The Dust.” Players must explore this vast and hostile game world, gather resources to upgrade armor and weapons, use tactical skills to attack or defend against multiple enemy groups, leverage a destructible environment to their strategic advantage, and ultimately, determine the fate of mankind on Earth.

Fallen: A2P Protocol is scheduled for a 2015 release on PC. For more information about the Kickstarter campaign, please visit ks.fallena2p.com.

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Tuesday
Aug052014

Oh My Gore! the Reverse Tower Defense and Tower Defense Game

So here's the deal, Daedalic Entertainment is joining forces with a company called bumblebee to give you a very interesting game next year.  This game is called Oh My Gore!. It is a real time strategy game where you will be trying to conquer towers defending the land, but once you have conquered it you will need to defend it with towers of your own. It is a constant struggle between the awesome cool bad guys and the silly full of themselves good guys. Will you have what it takes to conquer the land, and defend it? I guess we will find out when this game comes out.

For more information here's the press release:

Daedalic and bumblebee. develop pixelart tower defense game 'Oh My Gore!'

Hamburg, July 30th, 2014. – When pixels fight: Today, Daedalic Entertainment and bumblebee. announce a cooperation for a tower defense game developed in pixel art design. The game's title: 'Oh My Gore!' The sheduled release date is early 2015 for PC and Mac.
 
Concept and design are brought to life by bumblebee.,  development itself also takes place in Wiehl, Germany, where the studio is based. Daedalic Entertainment will publish Oh my Gore! worldwide.

Oh My Gore! is a genre-mix of RTS, tower defense and reverse tower defense, visualized in a 2D pixel art top-down style. The player will join the forces of evil, playing an evil deity unrivaled in his viciousness and eager to execute revenge on the world for past wrongs. And nothing less than total world domination will satiate the hunger for vengeance; so the godlike player ventures forth to wipe out all goody-two-shoes from the planet.

That's where the tower defense mechanic kicks in: players conquer and defend territory after territory, castle after castle, keep after keep. The strike force consists of vile orks and bone-knights. As soon as they scourged and conquered one area, they'll defend it against the attacks of noble knights.
The first conquered keep will be declared the Fortress of Evil and will be fortified with all kinds of vicious defenses.
 
Ressource management is crucial in order to produce new units, gather ressources and stock them. Quests allow the player to recruit more heroes who can also go on sidequests.
 
Each level of the game offers different challenges and utilizes one or both mechanics of tower defense gameplay. Additionally, there are optional factors like time limits or secondary objectives - carnage allows the god to increase his power. Unique 2D-liquid-physics enable the player to influence the game world directly: a broken dam flash-floods enemy camps, while an active volcano can bring a fiery and sudden end to the player's own troops. Random encounters and events are the icing on the cake and give an exciting taste to classic gameplay.
 
On the economic side, the pixel-villains take care of gathering precious gold that's used for construction and recruiting more units. Experience points are used to train your heroes and soldiers.
Inside the evil god's keep one can find a lot of RPG elements: NPCs flesh out the story and offer side quests.
 
The mixture of retro-cool pixel style and gripping super-villain story turn Oh my Gore! into never-ending tower-defense fun.
Oh my Gore! is scheduled for release in early 2015 and will be available on Steam Early Access in fall 2014.

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