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Dead Cells Review


Dead Cells is one of those games that I heard whispers of great things, but I was too locked in to the games that I was currently playing to give it much thought. Then out of the blue comes this article that speaks of the ability to choose what type of food your character can eat in game. I know that this sounds quite odd, and it is, but this was truly the reason why I ended up having to check out this game. It was for the simple reason of wanting to see if these different food options (Carnivore, Vegetarian, Monster, Fruitarian, Castlevaniesque, and Baguette) actually existed. I'm happy to report that the game does sport this option, and in all honestly does it well.

So let’s get into the actual gameplay and leave the food options. This is going to play like your standard Metroidvania styled game. You're going to be thrown into randomized dungeons and will have to navigate your way through them to get through the game. There are quite a few wrinkles thrown in to make the experience different than most. For starters you're going to always be moving forward through the game. What I mean by this is that you're not going to backtrack through levels you have already completed. You're also going to find out that there's not just one path to take through the game. In most levels you will find that there are two exits that will take you to two different locations. It is from my experience that one is going to definitely be the more challenging of the two, but I leave it up to the gamer to draw your conclusions.

As the levels are random in their creation so is the selection of weapons/traps/shields that you will encounter. I haven't had a run, thus far, where every piece of equipment has been the same. Each piece of equipment has some affinity to a specific character attribute (Brutality, Tactics, and Survival), in order to truly take advantage of a piece of equipment you're going to want to have a high level in the stat it is utilizing. This of course brings into focus a very advantageous strategy which is don't try to level up all your stats evenly, you're going to want to focus on one (maybe 2) so that you can make yourself extremely lethal.

One of the biggest components and probably one of the reasons people are willing to come back again and again for potential deadly punishment is that you're going to be collecting souls during levels, as well as blueprints. Once you complete a level you go into this sort of in-between stage that allows you to spend souls on unlocking items, abilities (some of them affecting what you have when you start the game, and others affecting you through your playthrough). Now here's the thing, if you die before you get to one of these in-between locations, you're going to lose all the souls you have collected, so be careful.

There are extra layers of complexity that are added as time goes on and that gives you, the player, to immerse yourself all that much more. I'm not going to say that this is a game that you're going to play EVERY DAY or perhaps a game that you're going to be dying to play, especially after you've had your ass handed to you, but if you do play that addition run, or perhaps just start the game, you're going to find a rhythm and you'll quickly find yourself going again and again. That attribute of the game is the reason why people HAVE to take it, at least, for a spin. This is something that is solid, well made, keeps you on your toes, will punish you for being sloppy, but at the same time reward you for your success.


Thursday Night Hangout 03/14/2019

Charlie and Zealeus give you the topics that you want to talk about. So get comfy and listen in... and don't forget you too can add your voice each week during our live show.

  • NerdBurger Games' Latest KickStarter Success, with still days to do, CAPERS NOIR
  • EA pays Ninja $1 Million to showcase the Battle Royale game Apex Legends
  • Adult Swim and Crunchyroll combining their powers to bring more Anime to the mainstream
  • Google Cutting Back on Hardware Manufacturing to focus on their upcoming Game Console

Thursday Night Hangout 02/28/2019


Charlie and Zealeus give you another weekly dose of their live show filled with topics suggested from you, the audience

Pokemon Sword & Shield
Nintendo Switch Getting XBOX Game Pass
Fortnite Revenue falls by 50%
Oxford University Study finds NO Link between Video Games and Real World Violence

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Thursday Night Hangout 02/21/2019

Someone let Charlie do a Thursday Night Hangout all by himself... this should be interesting

He talks about playing APEX Legends
Darkest Dungeon II
Marvel Cinematic Universe Leaving Netflix
Advocates Want Facebook held Accountable for In-Game Purchases

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Oxford University Publishes Video Games and Violence Study

As many of you have heard many many times from me, "people who do not truly understand video games need to stop making dangerous assumptions about rumors that others put out there". There are way too many ill-informed individuals, be them parents or law-makers, who do not understand video games, and believe that if there is a hint of violence that their impressionable little ones will become mass shooters, or some other outlandishly violent vocation.

  • Are there some video games out there that have over the top violence?
    • YES
  • Should young kids play overly violent video games?
    • NO
  • But how can we stop kids from play these games?
    • There's a rating system for a reason, just like the movies. All a parent needs to do pay attention to the ratings right on the box.
  • But they could get access to violent video games at their friend's house...
    • (Be the better parent?) Inform the friend's parents about the games?

At this point I'm sure many out there are looking for some proof to my claims that there is no link between playing violent games and being increasingly violent in real life. So, here's the results of the Oxford University's Internet Institute's findings which are published at the Oxford's Royal Society Open Science Journal

As you will see this is quite the report that involved 1,004 different test subjects and in the words of one of the head researchers:

Despite interest in the topic by parents and policy-makers, the research has not demonstrated that there is cause for concern.

So parents of kids out there, video games will not make your children more violent. I would simply suggested you at least take a look at what they are playing and make the judgement call of if it is appropriate, in your opinion. Everyone is entitled to their own opinion, and as long as we all understand that everyone is entitled to their opinions, I think we'll be fine.