The Last Door is NOW OUT for Android and iOS Devices

Some of you might recall that we reviewed this lovecraftian-esque game a while ago. Well it turns out that it is time for a new set of gamers, or for those who just want to play the game again, to take up their Android and iOS devices and try to find their way to The Last Door. The best part of this is that you can go get it right now.



Award-Winning 8-Bit Horror Adventure Comes to the App Store and Google Play

St Louis, MO – November 13, 2014 – Phoenix Online Publishing is excited to announce that #1 bestselling, retro-themed horror adventure The Last Door: Collector's Edition is available as of today for the iOS and Android mobile platforms. Hailed by critics as a “love letter to H.P. Lovecraft,” this award-winning low-res, high-suspense tale compiles four episodes of occult and otherworldly terror into one terrifyingly must-see collector’s set, adding all-new puzzles, scenes, and stories, as well as enhanced graphics and remastered sound. Players can download the first chapter free now, with chapters two to four of the game available for just $2.99 as an in-app purchase in the iTunes store ( and on Google Play (

Players will feel what it's truly like to be alone in the dark with the iOS and Android editions of this multiple Best Games of the Year award-winner as they explore ancient manors, decaying tenements, and twisting underground warrens with little but a lamp and magnifying glass to them. Victorian England's deepest, darkest secrets await in this horror novel-inspired game. With each chapter, Jeremiah Devitt’s search for the hidden truths of his past pull him deeper into the darkness he may wish he’d left uncovered. Dare you open The Last Door: Collector's Edition?

 Key Features:

  • Award-winning point-and-click horror adventure set in Victorian England
  • Features exclusive new locations, scenes, puzzles, stories, and more
  • Upgrades include enhanced graphics and remastered sound
  • Four critically-acclaimed chapters available as a set
  • Unlock new extras, bonus content, and achievements
  • Haunting, original musical score by Carlos Viola
  • Inspired by the works of H.P. Lovecraft

The Last Door: Collector's Edition is also available for PC, Mac and Linux on Steam,, and the Phoenix Online Store ( 

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MouseCraft is Headed to the OUYA

The highly successful and addictive game, MouseCraft, by Crunching Koalas, is coming to the OUYA. Now all you OUYA owners, including myself, will have the chance to put these mice to rounds and rounds of tests/scenarios to try to get them from point A to point B. 

Do you have the brains to do it? I hope you do, especially since this is scheduled for November 20th. If you need more information I give you the Press Release to ingest:


Overcome Obstacles and Get the Cheese in A to B Cat-and-Mouse Puzzle Game 

SANTA MONICA, Calif. – Nov. 13, 2014 – OUYA and Crunching Koalas today announced that quirky puzzler MouseCraft is coming to OUYA, following successful launches on PC and Sony platforms. MouseCraft combines elements from the two grandfathers of the puzzle genre – the geometric puzzling of Tetris and the resource management mechanics of Lemmings – and brings them together to make something entirely new. MouseCraft will be available on OUYA on November 20 for $9.99.

MouseCraft puts players in charge of the lives of three (fairly hapless) blind mice under the care of the mad Schrodinger, a mildly maniacal feline scientist. Trapped in the clutches of the conniving cat, the mice have no choice but to scamper cheese-ward, regardless of the pitfalls that stand in their way – explosives, homicidal robotic rats, electrified platforms, and vats of acid are only a few obstacles that await them. It is the player’s job to make their perilous path passable by stacking the gaming world’s most iconic blocks: tetronimos.

MouseCraft features 80 unique levels, 7 different types of Tetronimos (including jellied blocks and explosive blocks) and a level editor allowing players to design their own hazardous rodent gauntlets. With its tongue-in-cheek, cartoonish style and customizable gameplay, MouseCraft is the ultimate game of cat and mouse.

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KickStarter: That Dragon, Cancer

Alright so this one is a really tough one for me as this is based off true life. It is not a tough decision to put money down for this game, it's just the subject matter hits really close to home for me, as I've got a son at home. The game is basically an ode to a 4 year old son who had cancer.

We created That Dragon, Cancer to tell the story of our son Joel and his 4-year fight against cancer. Our desire is to craft an adventure game that is poetic, playful, full of imagination and of hope. This is how we choose to honor him and his memory.

It is currently being KickStarted for a simultaneous release for the OUYA, and  PC/Mac through Steam. This is probably a project that you have seen or heard about for a while now, and the group is ready to put it to the masses to make this  project the best it can be. Now I know you are going to want to add something in to this, so here's all the reward levels:

$15 Digital Download

You may choose to receive a key to download copy of the game through the OUYA Storefront or for Windows or Mac desktop computers through the Steam Storefront.

$30 Digital Soundtrack

A copy of the game, plus receive Jon Hillman’s immersive, cinematic soundtrack as a digital download and, a special (exclusive to backers) bonus track EP with extra music and spoken word tracks that didn't make the cut, plus you may choose from a selection of exclusive posters and desktop/mobile wallpapers to be delivered to your email box

$50 Early Demo Scene Access

A copy of the game, exclusive digital wallpaper and poster, the soundtrack, the bonus EP, plus you will receive early access to play the first scene that we ever created for the game, remastered for use in the game's final release.  

$75 Behind the Scenes

A copy of the game, exclusive digital wallpaper and poster, the soundtrack, the bonus EP, early access to demo scene, plus you will receive access to our behind-the-scenes website that features Lost Levels: scripts, notes, and Twine prototypes from scenes that didn’t make the cut; 

Absent art: a collection of 3d concept art images depicting scenes not in the game; and Team Talk: a curated collection of team conversations throughout development. Working remotely made for some long, late night, online conversations that were at times, emotional, hilarious, inspiring and just plain odd. 

$125 Patron Consultant

Everything in behind the scenes, plus you will be invited to participate in developer play through and feedback sessions online via Google Hangouts. You will become part of the development process. You will receive a PATRON CONSULTANT credit in the game.

$200 Patron of the Arts

Everything in behind the scenes, plus reserve an in-game picture frame in the hospital for your own art, or someone else's art. 

Art can commemorate a loved one, represent a memory, be a child's drawing, or just be a beautiful image. You or the artist will receive a FEATURED ARTIST title in the credits and you will receive a PATRON OF THE ARTS credit. (Please read our content guidelines before backing)

$500 Patron Publisher

You will receive everything in behind the scenes, plus reserve an in-game message in a bottle for players to discover. 

You or another writer may write up to 250 words of your thoughts and feelings during a difficult season in your life, to be included in a prominent scene in the game amidst other messages. You or the Writer will receive a FEATURED WRITER title in the credits, and you will receive a PATRON PUBLISHER credit (Please read our content guidelines before backing)

$1000 Patron Producer

You will receive everything in behind the scenes, plus present the game with the team at a game conference for a day. (Travel must occur at your expense.) You will be given an exhibitor’s badge and hang out with and help the team all day as we present the game. (Please contact us before backing at this level to discuss our expected conference schedule in 2015)

$4000 Patron "Saint Bernard"

You will receive everything in behind the scenes, plus we will encode your dog into the game for Joel's avatar to interact with!  

Of all of Joel's favorite things, we are convinced that dogs were his absolute favorite.  If there was a dog around, Joel wanted to pet it, and squeeze it, and let it lick his hands.

We've already been working on a scene where you get to play catch with Joel and a service dog that visited him in the hospital.  We see absolutely no reason why the game shouldn't be full of dogs!

We can think of nothing he would have liked more, and we thank you for your generous support. You will receive an PATRON SAINT credit for your donation.

They are trying to reach their goal of $85,000, and they current as of 11/12/2014 5:01 PM EST, have $10,060 and still have 30 days to go. So here's the link to the site, and lets make this special project happen.

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Assassin's Creed Embargo, a Very Strange Thing Indeed

So as most of you know Assassin's Creed: Unity is now out for public consumption, and I know that there are many of you who rushed out to the midnight release of the game to your local store, or perhaps you just digitally downloaded as soon as you could. The interesting thing that some of you might have noticed was that at Midnight of the release, there were no reviews of the game available for those who may have been teetering on the fence. The reason is really simply, Ubisoft had put an embargo in place on all reviews until Tuesday at noon. What that meant was that even if you didn't do the Midnight Madness approach, there was still a chance you could hit up a store first thing in the morning and still not see a review. 

Of course the conspiracy theorist are going nuts over this. Did Ubisoft know that this game was not going to stack up to previous entries into the series and so they wanted to take "sucker money"? Was there a fear that some magical thing that happened in the game would be revealed? Will this start a trend with embargos with other companies? And the list goes on. 

I'm going to be honest, I don't know the answer. I do know that the reviews are all over the place so saying, "YOU HAVE TO BUY IT NOW" all the way to the "Wait until its priced at $10 in the bargain bin". So maybe it was to protect potential zero day profits, only Ubisoft knows, but it is really odd that they didn't want ANY critic publicity until after the game was released. There are quite a few games on the release docket in the upcoming weeks, and you might have noticed that there are reviews starting to appear for these games.

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Baltimore Museum of Industry has Exhibit that All Future Developers Should See

The Baltimore Museum of Industry has just opened up a new exhibit called "Video Game Wizards — Transforming Science and Art into Games". It actually opened up on the 30th of October, and features six stations that will allow for people (especially grade schoolers) to see what their skills could amount to in the game industry. Now of course a huge chunk of this exhibit is also centered around the history of the game industry as it grew in Baltimore, and that's actually a very interesting 30+ of history to examine. 

At the end of the exhibit people will be able to play the games that they helped make, as well as games that were made by previous attendees. The coolest thing though, at least I think so, is the fact that you can then share your game online on the museum's website so that you can share with family and friends. So just in case I missed a juicy detail, I've decided to just pull the description straight from The BMI website:

This interactive exhibit allows visitors to immerse themselves in the exciting process of creating their very own video game.


Video Game Wizards—Transforming Science and Art into Games provides an interactive environment where visitors can explore how their talents, skills and passions could lead to a career in the interactive entertainment industry. The exhibit’s six stations provide an opportunity for visitors to meet game makers and learn about their roles, while making and customizing a game using the skills demonstrated at each station.

Visitors will experience the collaborative process of video game development at every point in the exhibit. At the end, visitors are able to play their own game and share it on the exhibit’s website with family and friends, and will be able to play any of the games developed at the exhibit.

The Video Game Wizards—Transforming Science and Art into Games exhibit was developed by the Baltimore Video Game Wizards, Luci Creative, Ravenswood Studio, Silver Oaks Communications, Cerebral Lounge/Clean Cuts Music, and the BMI. A start-up grant was provided by the Maryland Film Office/Maryland Department of Economic Development.

I wonder if Atlanta can do something like this a couple of more years down the road. I'm also curious as to what museum would house an exhibit like this in Atlanta. Oh well I guess we will just have to cross our fingers and hope that we get something like this in the future.

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