Amazon buying Twitch for $970 Million

As some may recall, there was a rumor a few months back that Google was going to buy for about $1 billion.  Some news sites even reported it as confirmed.  Forbes was not amused.

Turns out that Amazon has, in fact, purchased Twitch for $970 million instead of Google.

As a gaming fan, this decision pleases me more than Google, even though I'm generally a Google fan.  Why?  Namely because Google seems to cannibalize and revamp their products, and far from always for the better (hello, mandatory Google+).  Plus, it seems like Google doesn't like to let their products do their own thing - it's kind of like Activision where you're now going to do it their way.  Amazon, on the other hand, gives the impression that they're in it for the long haul, and will still let do their thing- only with massive capital to back up their projects.

Regardless, it will be interesting to see how, if at all, the Amazon aquisition affects

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Team TripleSlash Introduces the World to Magnetic by Nature

A brand new developer with a brand new game, Team TripleSlash wants to take you on a platformer adventure that really doesn't have platforms in the normal sense. You will be put into control with the last living robot, and it will be your job to utilize your magnetic powers to navigate through levels put in front of you. Now for sure this game is coming out for the OUYA, but there are other platforms that the developer is aiming to release this for. Does this sound like something you would be interested in? Well if so, or if you need a little more information, let me introduce you to the Press Release, but before I do let me just tell you that the wait to actually get this game on the OUYA won't be long as it is scheduled for release on August 20th. So here's the press release:

Positive and Negative Collide in Magnetic By Nature, Coming to OUYA on August 20th

Logo - Magnetic By Nature Title Black 1080x450

Machine-Age Adventure Game from Team Tripleslash Explores Platforming Without Platforms

SANTA MONICA, Calif. – Aug 13, 2014 –OUYA today announced that Magnetic By Nature, a puzzle platformer influenced by art-deco architecture and governed by the universal laws of magnetic attraction, will be released on August 20. The debut title from Team Tripleslash, Magnetic By Nature will be available for $9.99 exclusively on the OUYA store, and is coming to PC, Mac and Linux at a later date.

In Magnetic By Nature, players take on the role of the last robot alive in the ruins of a fallen machine-age civilization. Empowered with the ability to control their own magnetic field at will and surrounded by a veritable playground of magnetized metal, players can launch themselves through the air using the forces of attraction and repulsion. By swingingbetween polarized points, they can traverse a beautifully desolate post-apocalyptic wasteland on their quest to reactivate their decommissioned robot companions.

The richness of the game’s colorful, tastefully muted art style and dynamic soundscape helps to flesh out the vibrant world of Magnetic By Nature. With its fluid, unconventional movement mechanic, over 100 unique levels, and a multitude of both static and reactive magnets on which to swing, the game is a refreshing new take on the platforming genre.

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Bioware Announces New IP Shadow Realms

All I have to say is it is about time that we here what the next big thing is going to be from Bioware, but I have to say that I'm both interested and really concerned about this upcoming game. The name of the game is Shadow Realms, it is an online game where it will be 4 v 1. You will either be in the party of 4 trying to make it through a realm, or you will be the bastard that stops all of those foolish enough to play against you. 

To me this sounds like a solid pencil and paper, party vs. GM, type of scenario. My concern is about what that 'GM' piece will be able to do, in a real time game what are the constraints that will be placed upon you. How much do you truly control in the game? There are just too many questions right now, and I'm hoping that Bioware can answer everything with true awesomeness.

Here's the official release:

From the storytelling experts at BioWare comes Shadow Realms™, a new 4v1 story-driven Online Action RPG with dynamic co-op missions in a constantly evolving BioWare world.  Join an ongoing adventure with new episodes released frequently.  Experience the thrill of making your own choices as to the path you take through the story, uncovering new mysteries and revealing hidden twists unexpectedly as you progress.  Fight as a modern-day Hero who suddenly awakens with magical powers and is pulled into a dark realm and centuries old battle. Team up with three other Heroes in adventures facing off against a fantastic array of demonic bosses and supernatural creatures in a raging war against the Shadow Legions to save all of humanity. Summon all your powers as you prepare to battle a player-controlled Shadowlord, who possesses the ultimate weapon – the human mind.

The power is yours. You’ve been chosen.

Key Features


Enjoy the excitement of a constantly evolving story as new cliff-hanger episodes are released regularly with intriguing characters and impactful choices, letting you and your friends speculate on what comes next, much like your favorite TV series.


From the dark alleys of Paris to the gothic towers of Embra, adventure through an immersive new BioWare world where machine gun wizards and bomb squad clerics rule the day.


Team up with three other Heroes in story-driven adventures packed with fast-paced tactical combat against a player-driven Shadowlord who controls creatures, sets traps and changes the environment itself, making the adventure and the battle different every time.


Deep character and combat customization options offer you the ability to build and progress as a powerful Hero and Shadowlord uniquely suited to your play-style and one that sets you apart from the crowd. Earn and choose from a broad set of abilities that you can mix regardless of class offering a very deep and diverse set of options.

You’ve got choices and the freedom to play your way. The power is yours.

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Daedalic Entertainment Announces FIRE

As we have learned by now, or just the sheer number of posts we get to do about Daedalic Entertainment, we know that Daedalic is always busy publishing and/or developing something that deserves a little attention, and acknowledgement. This time around its a game called FIRE, and it is a exploration/puzzle game where you are trying to master one of the trickiest things in the Stone Age, the creation of fire. As you can see in the teaser trailer we are introduced to the character that you will get to play as, Ungh. For more information I give you the official press release to digest and think over:

Daedalic’s FIRE – First teaser introduces main character Ungh
Hamburg, August 14th, 2014. Ungh, hero of Daedalic Entertainment’s upcoming exploration adventure FIRE, is full of expressive energy. Today the developers publish a teaser introducing the slightly clumsy Neanderthal, who lives in a quaintly colorful Stone Age world.
FIRE, the upcoming exploration adventure from Daedalic Entertainment, is all about intuitive game design and tells its hilarious story without words. Players will have to master the trickiest task of the Stone Age: Finding new fire.
It is up to the players to explore the primitive world of FIRE and to solve all puzzles in the most creative ways. Always helpful are the quirky creatures of this unique Stone Age setting: Why not using a mammoth and its trunk to shoot a coconut? No matter if mammoths, bats or dinosaurs – FIRE’s colourful Stone Age world is inhabited by all kinds of useful and entertaining wildlife.
Part of that is the slightly clumsy Neanderthal Ungh – he’s the hero of the story. At least if he finds the fire – until then he’s the dopey and unlucky fellow who has let burn out the bonfire of his tribe during his fire watch stint. Now he has to get a new flame and therefore, he has to explore the primitive world to the last corner: Be it a jungle, veldt or the inside of a volcano – no place is safe from Ungh.
The urge to explore is set no limits, a click on or a hover over every object triggers a mimic reaction of Ungh of his surroundings – and with a bit of logic players will come closer to the puzzle’s solution. For example, some locations can be visited at day and night – a click on the sun or the moon is enough to change the time of the day, which not only influences the lighting conditions, but also the behaviour of the creatures. Diurnal monsters will sleep at night, others will wake up or show themselves only when it’s dark.
FIRE will be released in Q4 2014 for PC and Mac.

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Silence - The Whispered World 2 Characters Revealed

I think we already knew that Sadwick, aka Noah, was going to be present for the new entry into this series. The second character that will be playable is Renie, Noah's younger sister. Both characters have their strengths that will be shown throughout this upcoming game, but it will take both of them to get through the game. So for more information I give you the official press release with all the goodies that I probably missed:

Silence:  Noah and Renie will solve puzzles together

Hamburg, August 15th, 2014. Silence – The Whispered World 2, the upcoming point & click adventure from Daedalic Entertainment, will feature two playable main characters:
For one thing, players will control Noah, the 16-year-old teenager, who once traveled the Whispered World as clown Sadwick. But they can also choose Renie, Noah’s little sister. Noah and Renie both have their very own strengths and weaknesses when it comes to solving the games’ puzzles: At some points during the game, the playable character will be determined by the story – but again and again players will switch freely between Noah and Renie. The solution of many of Silence’ puzzles lies in the cooperation of Noah and Renie. Only when the two siblings work together and use their very specific strengths, they will be able to find their way through the Whispered World.
Noah – the big brother – is strong and tall, at least compared to his little sister Renie. However, very often he’s also overly cautious and easily scared. Therefore, he might refuse to explore creepy places – which is just the most exciting thing to do for Renie and her childlike, untameable curiosity. The six-year-old girl will explore the darkest caverns, cross the deepest chasms and taste basically every item, if she needs to find the right bitter ingredient. Very often she will find hints and new items, that her older brother would have missed out.
But then – Renie is just a little girl, so sometimes she might not recognize the overall concept of things. For example, unlike Noah she can’t play musical instruments and therefore needs to find her own way to master several passages of the game. However, sidekick Spot will turn out not only to be a good friend to Renie – but also a great support on her way through Silence.
In Silence – The Whispered World 2 the actions of Noah and Renie will effect what the other sibling experiences or finds. To think like the curious and childlike Renie as well as the overcautious Noah will be the key to succeed. Some puzzles must be solved with two different strategies, others can only be solved by cooperation of both siblings.
Silence – The Whispered World 2 follows Noah, who is about to lose his little sister Renie to the perils of war. He barely manages to follow her and finds himself alone, back in Silence – the world he once traveled as Sadwick the clown. And even here war ravages the land. In search for his sister Noah joins a group of rebels who fight the false Queen.
Featuring completely new 3D visuals, Silence – The Whispered World 2 will offer many novelties to players. Sadwick’s and Renie's quest will lead them to a visually impressive and emotionally investing adventure, with many mysteries to unravel around Sadwick, his sister and the world of Silence.
Silence – The Whispered World 2 will be released for PC and Mac in early 2015.

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