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Saturday
Mar042017

Mascot Dunk Review

 

Time your jumps, stick the landings, and then bring it all home with a powerful dunk. That is as simple as it seems in Mascot Dunk for iOS. The thing is that it really isn't that simple. The game does take only one finger to play as you'll be timing your tapping on the screen, but the thing is that as you advance through the game, you're going to try to achieve the high score all in one shot, the speed changes as well as the placement and size of the trampolines. 

If you play the game long enough, you'll start to unlock additional fun dunks with time. You'll also gain coins through your playthroughs. If you get enough coins you can unlock a random mascot to give you more of a personalized feel. When you unlock a mascot you can change the colors for that specific character to add enough more personalization to it. I do wish that each mascot had a signature dunk that would distinguish one from another, sadly each mascot is just a skin change and the same set of dunks. Speaking of dunks you're going to be unlocking them with time, however that doesn't mean that you have any control over what dunk you're going to be attempting on each basket, that is randomly selected for you as well.

This game suffers that same issue that many free to play games suffer and that is the desire to get you to watch ads. The biggest problem is that at the end of a playthrough you're allowed to restart where you left off once by watching an ad, however, if you decide to try again from scratch by going back to the main menu there's a very good chance you're going to be hit by an ad anyways. I'm all for having ads, if it rewards the player, but pulling a fast one and placing an ad in a place that the player isn't expecting is only going to serve pissing off the gamer.

In the end this game is fun, definitely has some challenge to it, with a free-to-play tag it definitely is worth a look. The problem for this game ends up being the fact that there really isn't all that much customize control for the player and the shiny look and feel will fade and when that's over I'm not sure how many players will continue to stick around. This game gets a 7.9 out of 10.

Thursday
Mar022017

Interview: Author R. Kelly Hannah

Charlie had the opportunity to interview the author R. Kyle Hannah while at Con Nooga 2017. Tune in to learn a little bit about Kyle, his series the Time Assassins, his writing process, how he got to where he is today, and a little bit of advice for those wanting to independently create something.

Website of Author
Twitter
Facebook
Author Page on Amazon

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Thursday
Mar022017

Interview: Author Dan Jolley

 

Charlie got the opportunity to interview the author Dan Jolley while at Con Nooga 2017. Tune in to learn a little bit about Dan, his writing process, how he got to where he is today, and a little bit of advice for those wanting to independently create something.

Home Page for Dan Jolley
Twitter
Author's Page on Amazon

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Thursday
Mar022017

LucasArt Politely Asks for Cease and Desist of Fan Project

This is always a topic where I'm constantly trying to find out what side I'm standing on. There is an indie group that decided to take it upon themselves to update Indiana Jones and the Fate of Atlantis.  This game was going to have updated graphics, music, and voice overs. It would also going to be distributed for free.

So of course LucasArt finally heard enough about this project, and probably got their hands on the demo that was circulating around that they decided it was time to step in and ask them to please stop work on the project as it is their IP. The developers have stated that at this time there is no desire to share the licensing for the game, but they are presenting another solution, but they did not going into details on it.

So where do you stand on this? Is there a right or wrong?

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Thursday
Feb232017

Shift Happens is Now Out

Now you have to be asking yourself that's an interesting title of a game, I'm assuming its a game, and you would assume correctly. Klonk Games in partnership with Deck13 gives the world, or at least those using Steam (Green Man Gaming or Humble Bundle), Xbox Ones, and in March the PlayStation 4.

You will be playing as one of two characters, playing with friends helps increase the awesomeness. These two characters have a strange bond between them where they can switch size with one another. You can become big, or you can become small. Each of these have their advantages and disadvantages, hence why you need to work as a team.

You will be tasked to get through 40+ levels of co-op, or 30 levels of single player. If you do the co-op route you have the choice of hot seat or online. The game is set at $14.99, and if the trailer is any indication of what you're getting, I think $14.99 is going to be just the right amount.

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