Grim Fandango Appears on iOS and Android Devices

For some of you, gamers, out there the name Grim Fandango brings back insanely awesome memories of when point-click adventures were top dog, and this was one of those games you had to have in your collection. For others the mention of this game was in whispers of something that was awesome but wasn't readily available. Well if you have noticed the remastering of this game, by Double Fine Studios, has made this game appear for the PC, Mac, Linux, and PS4, but now it is time to bring it to a more mobile platform.

Now I've been told, or in a roundabout way warned that the cellphone might not be the best place to play this game, but for a tablet device, this type of game works amazingly well. So if you are dying to get your hands on the game, I highly recommend you follow the links below and start reliving your youth, or perhaps opening a fresh chapter for the first time.



SMITE: Au Puch, A New God Enters the Arena

Well it is time for yet another god to be released into the bulging roster that makes up Smite. This time is the Mayan God of Decay, Au Puch. To be honest this dude looks pretty damn creepy.

Now of course when you are playing MOBAs its more than JUST about appearances, so here's the break down of all of this skills to see if perhaps this is a god you'd like to add into your rotation:

  • Hollow Ground - Passive
    • Ah Puch is closely attuned with the dead and may exhume decaying corpses at his will. When walking over a decaying corpse, Ah Puch lowers the Cooldown of Undead Surge by 2s, restores 6% of his maximum Health and 3% of his maximum Mana. Decaying corpses last 45s. A maximum of 6 corpses can be out at any one time.
  • Undead Surge
    • Ah Puch raises up to two decaying corpses from the underworld that surge forward exploding on anything they touch, when they reach maximum distance, or when Ah Puch reactivates Undead Surge dealing 90/110/130/150/170 (+35% of your Magical Power) damage and Slowing targets hit by 40% for 3s. The corpses collapse after exploding remaining behind. Cooldown: 10s. Cost: 70/80/90/100/110.
  • Corpse Explosion
    • Ah Puch causes the target area to explode dealing 60/70/80/90/100 (+10% of your Magical Power) damage. Corpse Explosion also causes any decaying corpses in the area to explode dealing 60/85/110/135/160 (+25% of your Magical Power) damage. Cooldown: 8s. Cost: 60/70/80/90/100.
  • Fleeting Breath
    • Ah Puch throws a charm from the underworld which awakens a decaying corpse that applies miasma to targets in an area and falls to the ground, remaining behind. Targets take 32/34/36/38/40 (+15% of your Magical Power) damage every second. After the duration, targets take an additional 20/30/40/50/60 (+10% of your Magical Power) damage and are Stunned for 1s plus +0.5s for each time they were healed by an ability during the initial duration. Cooldown: 10s. Cost: 70.
  • Empty the Crypts
    • Ah Puch unleashes an army of wraiths from the Ninth Hell that swarm forward and deal 40/50/60/70/80 (+10% of your Magical Power) damage to enemies they collide with and apply a 7% stacking Slow for 2s (maximum 8 stacks). Cooldown: 90s. Cost: 100/110/120/130/140.

Now I wish I could say more about this fiendish fellow, but I think I'll have to hold off until I actually get to get some hands on time with him. Don't worry I'll use hand sanitizer afterwards.



Valve Gives Banning Power to Developers

In a world where some game communities are just absolutely decimated with cheating, and Valve is too busy trying to control other game communities, Valve has made a big stride towards correcting this egregious error. No one likes to play a game in which you are cheated out of having a good time by someone cheating, or gaming the system by utilizing the exploits REPEATEDLY, EVERY SINGLE TIME. So as some of you might know Valve goes around and tries to clean up the "playground" by making sure that those who are not playing nice don't get to be on the "playground".

The problem has always been that there are too many of these "playgrounds" and Valve doesn't have enough man power to police them all. They depend HEAVILY on the community to point of repeat offenders. Well in a potentially excellent move, Valve is handing the ability to do that work straight to the developers.

Now the developers will be able to clean up the mess that is those who decide not to play as the game was intended to be played. I do wonder if this ability will also affect the toxic gamers as well. I know that this move is centered around cheaters, and is probably mostly going to be employed for the multiplayer games, but it would be awesome as well if those individuals who decide to just crap all over everything could receive a ban as well.

Then again the developers might just have to chance the EULA to match that of Killing Floor 2s.



Ultima VIII Available for Free

Now I sort of remember this game, it was basically my one trip into the world of Ultima outside of an early NES game. I don't remember much of the game, but when I heard the name, and some of the screenshots I immediately started to think, to myself, "huh I remember liking that game".

Now many many years later EA is giving the game away for free... So what's the catch? Well EA is giving away this game for free through Origin, their version of Steam. So what you'll have to do is sign up for an Origin account (it's free) and then navigate to the section called On the House. There you will find probably more than just Ultima VIII, but that game will be there as well for you to download.

I know that EA and I don't have the best of relationships, but I might accidentally re-open my Origin account just so I can get my hands on this game and see if I can rekindle some of the foggy memories of joy I have associated with this game.



Could the End of the OUYA be upon Us?

So I know that there are many of you out there who still have no idea what an OUYA is, and to be honest I can't say that I blame you for not knowing. You see this microconsole was the result of a KickStarter project that did very well in get the funds, but did terrible when it came to marketing execution.

Now the OUYA is still around, and yes its been out for a bit. That's actually my favorite reaction when I go to conventions, "The OUYA's out?". The thing is that they screwed the pooch when it came to trying to gain traction after the KickStarter campaign.

That hasn't stopped developers from putting their game on the system, but apparently the vast majority of the developers feel left out in the cold when it comes to trying to reach out to OUYA. I may not be a developer, but I can tell you this, I too feel their pain. Trying to talk to OUYA, not the PR company that has since swooped in, was like throwing an e-mail down a very deep and dark hole. Your chances of getting a response were next to none.

So I know that for a few of us out there there was talk about OUYA trying to be just a service you can just install on to other devices. Well apparently that's still a thing, especially in China, I believe, where they have been trying to work out a deal to get the platform on set top boxes as well as smart TVs.

The problem is that they are in some debt, and it would appear that if they do not find a buyer soon the OUYA will crumble the rest of the way. I am very interested to hear about how this will affect those OUYA users out there who have the console, who have purchased games, and have removed some of those games off their console to make room for other games. Oh and there's also the fact that some of the games have multi-player aspect.

Are we seeing what will happen with the bigger consoles down the road when a generation "upgrade" occurs? I guess we'll find out. Personally I would like to see OUYA stick around so that developers can releases their goods.


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