Wednesday
Jul022014

Airtight Games Mysteriously Disappears

Well in a world where studios are closing faster than ever before it would appear that we have the next victim, though to be honest no one really knew of its official closing. Sources are saying that upon trying to get into the studio's offices they found the doors locked and equipment for sale. So it would appear that Airtight Games, the makers of:

 

  • Dark Void
  • Murdered: Soul Suspect
  • Soul Fjord
  • DerpBike
  • Pixld
  • Quantum Conundrum

Has faded into the night. I can only hope that those laid off, however many there were, are able to quickly find new jobs to keep them making games, and living the dream.

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Wednesday
Jul022014

SMITE to Have World Championship in January

Well it comes with great excitement that not only is SMITE doing another big event, but this time its for ALL the MARBLES. That's right folks, SMITE is going to have a World Championship and it will be coming to the Cobb Gallery in January 9-11, 2015. Now not only do we get to see the soul crushing power plays of Team Solomid and Team Dignitas, but we get to see what the rest of the world has to offer. I'm actually really excited to not only see what happens but to attend this and see how crazy it is going to get. If the Launch Tournament was any indication, I think we are in for something CRAZY. 

The $600,000 SMITE World Championship comes to Atlanta January 9-11, 2015.

Landmark eSports event to feature the top SMITE teams from North America, Europe, Latin America and China at the Cobb Energy Performing Arts Centre.

ATLANTA. JULY 2, 2014. Hi­-Rez Studios, a leader in global eSports and makers of SMITE, the popular mythology-themed third-person action game for the PC, today announced that the SMITE World Championship (SWC) will be held January 9-11, 2015, at Atlanta’s 2,750-seat Cobb Energy Performing Arts Centre.

The starting prize pool for the three-day SMITE World Championship is $600,000. That prize amount should increase significantly prior to the event, based on community contributions and exclusive content sales which will be announced by Hi-Rez in the near future, the developer said.

As SMITE continues to grow, it is quickly becoming a leader in professional competitive gaming,” said Todd Harris, Chief Operating Officer of Hi-Rez Studios. “With teams from North America, Asia, Europe and South America, this will be a truly global championship. We can’t wait to host the world’s best here in our hometown of Atlanta for this landmark event.”

The SMITE World Championship will feature the top two teams each from North America, Europe and China, joined by the top team from Brazil, and the top team from Spanish-speaking South America.

“Competitive gaming and eSports are growing exponentially in Georgia,” said Asante Bradford, Georgia Department of Economic Development project manager. “We are very excited to partner with Hi-Rez Studios for this event to help showcase the growing gaming community in the state.”

Hi-Rez also announced the dates and venues for upcoming live eSports events to be held in North American and Europe, on the path to the World Championship.

In Europe:

A $50,000 LAN Event will be held Saturday, July 26, 2014, at the ESL Studio in Cologne, Germany, featuring the top four teams to emerge from the 10-week EU SWC On-line Qualifying Series.

The SMITE European Championship will be held Saturday and Sunday, November 15 to 16, 2014, at the ESL Studio in Cologne, Germany. This event will feature the top six teams from Europe, with the final two teams continuing on to the World Championship.

In North America:

A $50,000 LAN Event will be held Saturday, August 9, 2014, at the Kessel D. Stelling Ballroom in Atlanta, within the Cobb Energy Performing Arts Complex, featuring the top four teams from the 10-week NA SWC On-line Qualifying Series.

The SMITE North American Championship will be held Saturday and Sunday, November 22 to 23, 2014, at Kessel D. Stelling Ballroom in Atlanta, within the Cobb Energy Performing Arts Complex. This event will feature the top six teams from North America, with the final two teams continuing on to the World Championship.

Qualifying dates and venues for the Latin American and Chinese tracks will be announced at a later date.

Further information on SMITE eSports can be found at esports.smitegame.com.

For more information, and to play SMITE for free, go to www.smitegame.com. Tutorials, gameplay videos, and more community content can also be found at www.youtube.com/smitegame.

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Tuesday
Jul012014

Denny's and Atari Team up to Make Hungry Gamers Hungrier Than Usual

 

 

In today's complete dose of gaming strangeness, we have a mobile app available from Denny's and Atari. The app reimagines three Atari classics as your morning 8-bit breakfast. The 'new' games are made to plug Denny's new Remix menu and feature menu remix items such as 'centipup' (a play on centipede and Denny's pancake puppies remix,) 'Hashteroids' (need I say anything?) and 'Take-out' (which has to be the perfect pun for break out.) But that's enough backstory, let's get to the app.

 

Platform: iOS, Android

Price: Free

Creators: Atari/Denny's (I feel weird typing this)

 

Graphics - I love that they stuck with the 8-bit graphics and the same basic layout of the original Atari games. I realllllly love the addition of the breakfast themed sprites. I can't help but find it fun to blow up hashbrowns with a bottle of ketchup. I also enjoy the use of vibrant colors.

Sound - I'm running the Android version of this app and there is no sound present other than sfx; much like an original Atari game.  Although I appreciate them sticking to their roots, I would have enjoyed an update to sound with this one.

Playability: Controls are simple. Touch screen joysticks and firing buttons. I found that all of the controls honestly worked quite well on my phone.  The games all run very smooth and cohesively. 

Re-playability: True to the fusion of an oldschool Atari game and phone app, the game brings you back with more levels and higher scores. There is a leader board, not to mention the app has three games crammed in. Definitely re-playable.

As an app I give it an 9/10. I can't in good faith give it higher since it's a remake. But it's quite enjoyable with no visible flaws. And hey, it's free! Eat-I mean-Play on!

 

I seriously want this poster

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Tuesday
Jul012014

Transmigration: Into the Darkness Peering Announcement

Alright so there's a chance that you may have heard of Transmigration, but there's probably a better chance that you have missed out on this game. The truth is that this still isn't available, it is aiming to come out for the computer, at the bare minimum. Now lets talk release date. Well that's a bit of a tricky subject simply because the team behind it has decided to go the episodic route, so what I can tell you is that they are aiming to release at least the first chapter by 2015, beyond that your guess is as good as mine. Now the interesting thing about this game, and one that drew me to it immediately upon learning about it was that this is a different type of game. There's something mysterious, and something that seems to march to a completely different beat. There seems to be a story here that has a good chance of being different than most I've ever encountered, and so I have to know more. Now of course I could try to paraphrase what the game is all about, but lets get it straight from the developers, shall we:

Description

In Transmigration: Into Darkness Peering you will assume the role of Joseph – not the most cheerful fellow, who likes to add a bit of wine magic to reality. Because a 9-5 existence is sometimes hard to bear for a “could have been”. He also has trouble sleeping… and letting go of the past. There are days when he considers visiting that Transmigration Clinic they’ve opened nearby… And if he does, maybe he’ll get a chance to try again?

Transmigration grew from the need to create something quite different and a bit personal – it’s a game about an unusual friendship, depression, euthanasia, weird dreams and dark humour. We’d like to inspire people and try to push the medium forward a little bit. Whether we manage to do it or not – we’d like to try.

History

Transmigration: Into Darkness Peering is the first story-driven game by Transhuman Design – a team led by Michał Marcinkowski, known for such multiplayer titles as King Arthur’s Gold and Soldat. It’s being developed by a new division of the company focusing on single-player experiences.

Features

  • No 3D environments
  • No upgradeable weapons
  • No destructible terrain
  • A beautiful, rain-soaked world
  • An unusual protagonist
  • An engaging, story-driven experience
  • Plague Doctors, ravens and dreamy therapeutic sessions

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Friday
Jun272014

The Odd Gentlemen Give Release Date of Wayward Manor

I know that some of you might have missed out on exactly what this game is about, but let me tell you it has the magic of one nerdy recognizable name, Neil Gaiman, if you don't know who this is you better Google it right now and fix that issue. Anyways here's the official description about Wayard Manor so you know how awesome it is that this game is coming out on July 15th:

Wayward Manor invites you to jump into the afterlife of a disgruntled ghost, trying to reclaim his house from its newfound owners. Set in the 1920s, this puzzle/adventure game transports players to an era of dark screwball comedy where they must unlock the secrets of a twisted mansion. Players will discover the quirks of Wayward Manor’s unwelcome guests and choose how to prey on their darkest fears. 

The Budds, a dysfunctional family of misfits and eccentrics, have brought their own abysmal possessions into your humble abode and stifled your power. Each level is a playground for scares where players earn fear to take back control of the room. If you want free reign over your mansion once again, you must drive the Budds mad with fear using only your imagination and their hideous belongings. 

History 
What started as a Lego play session between The Odd Gentlemen (The Misadventures of P.B. Winterbottom) and Neil Gaiman (Sandman, Coraline), soon became an unconventional way to tell a ghost story through a video game. The game is a puzzle/adventure game hybrid, where the player learns about the characters and world of Wayward Manor through observation, discovery, and puzzle solving. The game was first revealed on the website WhoHauntsNeil.com, and has been slowly unveiling its story and world to a whole new audience. Wayward Manor is Neil Gaiman’s first foray into video games. 

Featuring art from the Eisner award-winning artist, Chuck BB!

So seriously I think we can all agree this is going to be a solid game. I just wish I could get an earlier look of this game and perhaps give a playthrough of it, but again perhaps I'll end up dipping in my small pockets and buy the game anyways.

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