Denny's and Atari Team up to Make Hungry Gamers Hungrier Than Usual



In today's complete dose of gaming strangeness, we have a mobile app available from Denny's and Atari. The app reimagines three Atari classics as your morning 8-bit breakfast. The 'new' games are made to plug Denny's new Remix menu and feature menu remix items such as 'centipup' (a play on centipede and Denny's pancake puppies remix,) 'Hashteroids' (need I say anything?) and 'Take-out' (which has to be the perfect pun for break out.) But that's enough backstory, let's get to the app.


Platform: iOS, Android

Price: Free

Creators: Atari/Denny's (I feel weird typing this)


Graphics - I love that they stuck with the 8-bit graphics and the same basic layout of the original Atari games. I realllllly love the addition of the breakfast themed sprites. I can't help but find it fun to blow up hashbrowns with a bottle of ketchup. I also enjoy the use of vibrant colors.

Sound - I'm running the Android version of this app and there is no sound present other than sfx; much like an original Atari game.  Although I appreciate them sticking to their roots, I would have enjoyed an update to sound with this one.

Playability: Controls are simple. Touch screen joysticks and firing buttons. I found that all of the controls honestly worked quite well on my phone.  The games all run very smooth and cohesively. 

Re-playability: True to the fusion of an oldschool Atari game and phone app, the game brings you back with more levels and higher scores. There is a leader board, not to mention the app has three games crammed in. Definitely re-playable.

As an app I give it an 9/10. I can't in good faith give it higher since it's a remake. But it's quite enjoyable with no visible flaws. And hey, it's free! Eat-I mean-Play on!


I seriously want this poster

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Transmigration: Into the Darkness Peering Announcement

Alright so there's a chance that you may have heard of Transmigration, but there's probably a better chance that you have missed out on this game. The truth is that this still isn't available, it is aiming to come out for the computer, at the bare minimum. Now lets talk release date. Well that's a bit of a tricky subject simply because the team behind it has decided to go the episodic route, so what I can tell you is that they are aiming to release at least the first chapter by 2015, beyond that your guess is as good as mine. Now the interesting thing about this game, and one that drew me to it immediately upon learning about it was that this is a different type of game. There's something mysterious, and something that seems to march to a completely different beat. There seems to be a story here that has a good chance of being different than most I've ever encountered, and so I have to know more. Now of course I could try to paraphrase what the game is all about, but lets get it straight from the developers, shall we:


In Transmigration: Into Darkness Peering you will assume the role of Joseph – not the most cheerful fellow, who likes to add a bit of wine magic to reality. Because a 9-5 existence is sometimes hard to bear for a “could have been”. He also has trouble sleeping… and letting go of the past. There are days when he considers visiting that Transmigration Clinic they’ve opened nearby… And if he does, maybe he’ll get a chance to try again?

Transmigration grew from the need to create something quite different and a bit personal – it’s a game about an unusual friendship, depression, euthanasia, weird dreams and dark humour. We’d like to inspire people and try to push the medium forward a little bit. Whether we manage to do it or not – we’d like to try.


Transmigration: Into Darkness Peering is the first story-driven game by Transhuman Design – a team led by Michał Marcinkowski, known for such multiplayer titles as King Arthur’s Gold and Soldat. It’s being developed by a new division of the company focusing on single-player experiences.


  • No 3D environments
  • No upgradeable weapons
  • No destructible terrain
  • A beautiful, rain-soaked world
  • An unusual protagonist
  • An engaging, story-driven experience
  • Plague Doctors, ravens and dreamy therapeutic sessions

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The Odd Gentlemen Give Release Date of Wayward Manor

I know that some of you might have missed out on exactly what this game is about, but let me tell you it has the magic of one nerdy recognizable name, Neil Gaiman, if you don't know who this is you better Google it right now and fix that issue. Anyways here's the official description about Wayard Manor so you know how awesome it is that this game is coming out on July 15th:

Wayward Manor invites you to jump into the afterlife of a disgruntled ghost, trying to reclaim his house from its newfound owners. Set in the 1920s, this puzzle/adventure game transports players to an era of dark screwball comedy where they must unlock the secrets of a twisted mansion. Players will discover the quirks of Wayward Manor’s unwelcome guests and choose how to prey on their darkest fears. 

The Budds, a dysfunctional family of misfits and eccentrics, have brought their own abysmal possessions into your humble abode and stifled your power. Each level is a playground for scares where players earn fear to take back control of the room. If you want free reign over your mansion once again, you must drive the Budds mad with fear using only your imagination and their hideous belongings. 

What started as a Lego play session between The Odd Gentlemen (The Misadventures of P.B. Winterbottom) and Neil Gaiman (Sandman, Coraline), soon became an unconventional way to tell a ghost story through a video game. The game is a puzzle/adventure game hybrid, where the player learns about the characters and world of Wayward Manor through observation, discovery, and puzzle solving. The game was first revealed on the website WhoHauntsNeil.com, and has been slowly unveiling its story and world to a whole new audience. Wayward Manor is Neil Gaiman’s first foray into video games. 

Featuring art from the Eisner award-winning artist, Chuck BB!

So seriously I think we can all agree this is going to be a solid game. I just wish I could get an earlier look of this game and perhaps give a playthrough of it, but again perhaps I'll end up dipping in my small pockets and buy the game anyways.

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BitSmith Games Announces FranknJohn

Alright lets start off with the title, it is a bit odd. Now I know that some of you know that BitSmith Games is an Irish Independent Studio, and so perhaps they just have an odd way of looking at things. Well the reason why it is called FranknJohn is all because of the main character(s). You see you will be playing as the headless body of Frank, and the bodiless head of John. Now have no fear they are connected by a chain that is used to create havoc. You see this is the type of randomized dungeon game where you try to throw your head around and take out your enemies. Does that peek your interest? Well I sure hope so, if it does I would recommend at least taking a look at their KickStarter page, and if you are in the mood to help make something special, throw some money their way. Here's some more information on the game:

FranknJohn is a randomly generated, procedural death labyrinth. We love roguelikes, PDLs and crazy seat of your pants action, so we made a game with all that! It's been called Binding of Isaac meets Tim Burton in 3D, with dynamic, head-over-heels white-knuckle gameplay. We are currently on Kickstarter with only 12 days left, asking for 30,000 to complete the game: https://www.kickstarter.com/projects/bitsmithgames/franknjohn 

 FranknJohn is a reanimated child with the body of Frank and the head of John, connected by a chain that he can swing around and smash into enemies! Skullcaps can be put on your head, changing gameplay drastically - we've prepared an explanation video on this (link below)!


Game Features

  • Launch FranknJohn's chained head with full 360° control
  • Experiment with dozens of Skullcaps that alter gameplay in many different ways
  • Random generated, sprawling levels packed with items, collectables and secrets - no two playthroughs are the same! 
  • Swappable and upgradeable body parts can be stitched onto FranknJohn, allowing customization to your playstyle 
  • Original Soundtrack by Ben Prunty 
  • Battle through four uniquely themed worlds and piece together the dark history of its occupants 
  • Perma-death, challenging enemies and powerful bosses will keep you on your toes.

Skullcaps are one of the most exciting things about the game,. Skullcaps can entirely change gameplay by giving FranknJohn different powers, such as flight, stealth camouflage, firebreathing and many, many more. We've prepared a video to explain what using them can achieve!

 Skullcap Explanation Video: http://youtu.be/JOZWIQWCzrQ

 as well as a video that shows some early examples of regular gameplay:


 Release Date & Platforms

We are currently on Kickstarterhttps://www.kickstarter.com/projects/bitsmithgames/franknjohn and hope to be on Steam Early Access by Christmas 2014, with a full release in Summer 2015. 

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Adventure Time Battle Party Happening Tomorrow

So there's this cartoon that some of you might have heard of, it is called Adventure Time. Well in the age where MOBAs are coming out left and right, it only seems fitting to have a unique twist to the genre coming from some very creative minds. If you can clear your calendars for tomorrow night, I would do just that. They are holding the party at the Battle and Brew in Marietta, GA. If you want to come and see an episode beforehand you need to show up by 6 PM, otherwise come in as soon as you can. There will be swag, developers present, and of course chances to square off against one another. 

Do you need more information? Well click on the following link.

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