« MomoCon 2014: Destruction of the Game Industry | Main

MomoCon 2013: Destruction of the Game Industry

References (3)

References allow you to track sources for this article, as well as articles that were written in response to this article.

Reader Comments (1)

An alternate kind of "imaginative pulverization" is in play inside the computer game industry itself. Patterns like advanced downloading and versatile gaming are quickly reshaping the commercial center to such an extent that a few spectators now compare block and-mortar computer game stores to well, the strolling dead.

September 2, 2016 | Unregistered CommenterWhiteboard Animation Service

PostPost a New Comment

Enter your information below to add a new comment.

My response is on my own website »
Author Email (optional):
Author URL (optional):
Some HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>