God of War III Review
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God of War III developed by Santa Monica Studios for the Playstation 3 is a game about revenge against the Greek gods. This is the first God of War game I had ever played, but there was enough background into the previous games that allow a new player to not be totally lost in the story line. The story unfolds with our protagonist Kratos scaling Mount Olympus to fight the gods of the world. He is seeking revenge against the gods that he feels have done him wrong. As the game unfolds Kratos, along with the player, are brought from the heights of Mount Olympus the depths of Hades, and ever where in between.
This game had its high points and its low points. The graphics are fantastic, and the story line is well done, though sometimes is can be a little meandering. The controls of the game left, in my opinion, some things to be desired at certain points in the game. God of War III is your typical hack-and-slash game, and the fight controls were well done. They were simple and allowed the player to create different combos and moves to fight enemies. Most of the bosses have patterns that allow a player to inflict maximum damage with little effort, or you can just hit buttons and attack with out any thinking and still beat the enemies. The two biggest problems that I found with the game were, one the controls for moving objects in a circular motion, and two, the set camera angle. First, in many parts of the game Kratos has to move wheels. The game asks you to move the left analog stick in a circle to move the object. If you move the analog stick to fast, Kratos just jerks and does not move at all. To properly move the character, you need to very slowly move the analog joystick. By slowly, I mean very slowly. The second thing that bothered me was the set camera angles. Many parts of the game involve the player to solve simple puzzles where objects that need to be moved all over select playing areas. The set camera angle forces the player to run around a space to look for each piece. If the camera angle was not fixed and a play could move the camera angle, then the puzzles would be easier to figure out where the pieces need to go without moving them yet. These were the two minor issues I had with the game.
Overall, I think this is a very well put together game. It does not require a lot of thinking to play, just hit the buttons and attack the enemies. The puzzles are not overly complicated, so players do not get frustrated with them. The story was interesting enough to keep the gamer playing, and the graphics were excellent. This game is going to get a 8 out of 10.
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