Combo Quest 2 is a clicker game in which you are going to need to have more than just the fastest clicks, you're going to have to have the best of accuracy. You see in this game, it is indeed about the clicking, but you have to do so only when designated.
In this game there will be a slider that will move back and forth at the bottom of the screen, and as it moves it will go over different colored blocks if you tap the screen when it is over, those blocks you start building your combo bar, if you miss the combo bar resets and you take damage. If you let one of the enemy colored blocks reach the other side of the slider, you will take damage. Basically, this game has a lot of room for you to do damage to yourself and if you are accurate a chance to do damage to the enemy.
You will be faced with a certain number of enemies that you'll have to accurately tap through to get to the boss who will definitely put up a fight. After each battle you will be given the choice of upgrading a random attribute such as:
- Character Max Health
- Character Max Damage
- Character Full Heal
- Character Critical Hit Chance
- Character Combo Damage (I still have no freaking clue how this works if it works)
- Companion Damage
Have no fear, though, at the end of each encounter you will already receive some bonuses to each stat so there's not really a chance for complete neglect on one of your stats.
Here's the thing though, if you lose in one of your quests your character gets knocked out and you have to either wait a certain amount of time, hopefully have enough gold to heal them, or use a micro-transaction to buy X amount of gold so that you can turn around and heal your character. The scary thing is that it is very easy to lose your first character and be forced to wait or actually pay to keep playing very early on in the game.
One of the reasons I think this happens is that there is a lot, I mean A LOT, of randomness to this game. Now don't get me wrong, I like to have some randomness in my games, it keeps me on my toes, but when you are starting your characters over at their base stats after every encounter, and the only way that you get to buff your stats is a choice of a random selection of stats? It makes it difficult to keep playing for too long if you are just on an unlucky roll of stat selections. There's also the fact that you get penalized in two ways when you miss a block. First off you take damage from your enemy, usually the amount of damage that is under their health bar (for bosses that could potentially wipe you out fast), the other part is that your slider slows down so if there is an enemy block that you are trying to tap before it gets to your side, but you mistime it you get hit with the enemy damage and then hit with the enemy block going all the way across, which potentially could spell death.
Personally, I would have liked to see on missed taps that you get the slider slow down penalty. Since there is a double penalty I found myself frantically tapping the screen, hoping that there were blocks there so that I could speed up enough to catch the enemy block. Ah, I should have mentioned that the more success you have at tapping the blocks correctly, the faster the slider goes, which could be great to catch an enemy block, or disastrous because you're going too fast trying to stop all the enemy blocks and you miss and you have damaged yourself, lost your combo, and slowed the slider down so all the enemy blocks will kill you.
At the end of each of these areas you will be given a reward, usually in the form of a treasure chest for the first time through, and then gold for the rest of the times. In these chests you can get a variety of things, new characters, a character you already have which will unlock something new about the character (there are three levels, and to be honest, I haven't really seen that great of a difference from level 1 to level 3), new companions, a companion you already have (levels up again), a new item, an item you already have (levels up), and then there are gem/gold chests which give you one or the other in some amount.
Now before anyone says, but wait there is leveling up to improve your starting stats for all characters through a stat level up feature, all you need to have is gold to apply to the skill tree, I do know that, and I have to say that I still feel like this really isn't doing anything for the player. This game is difficult off the bat, and penalizes a player in almost every way. If you are very good at timing your tapping you should excel at this game even through the hard parts, but for someone that doesn't always tap at the right time, this game is merciless. Oh, there's also one other thing about the tapping, so as I stated previously for all the good taps in a row, you start building up a combo bar, once you've filled it up to capacity you can unleash a special attack by swiping. Here's the deal though, I can't tell you how many times I've filled the bar and DON'T want to use the special attack, and so I don't swipe, but apparently my tap gets interpreted as a swipe, this game is hard enough without it giving away my real chance to get through some of the battles because it thinks I swiped.
This game is really hard to recommend because it is so frustrating, and out of the people that I have seen playing it, many people have dropped out playing this game long before where I've reached in the game, and that's saying something. This game just isn't fun, it's a test to see how much you can take before you want to crush something. This game gets a 4.8 out of 10.