You find yourself in a house, or is it a house, where you can't seem to remember what is happening. There's a door to get out, but there's something odd going on. You soon find out that sometimes, when you close doors, and then reopen them the rooms change on the other side of the door. Reality seems to be changing as you move through this place, but what is it, and will you be able to escape it?
Graphically Wooden Floor looks really generic, and I feel like a lot of the game consists of sample pieces that came with the graphics engine. That is not to say that the game looks bad, but it just seemed like there was a lot of duplication to try to fill the game.
There are several parts of the game where there's actually some skill involved in getting through a section, and these are actually the sections that I liked the least as I felt like these were the sections where I was at the mercy of the physics engine/collision detection, and it was frustrating. There are times where you have to time jumps, land just perfect, or beware of objects that could slightly move you to a position that would spell your death.
The sounds of the game were interesting, there was a TON of creaking wood, which I guess is just a result of the title of the game, but after a while the constant creaking probably should have changed rhythms or fade in and out to break up what was going on in the game. The best music in the game had to be in the room with the crying mask, I couldn't put my finger on it but there was something very familiar about it and at the same time it was something that I had no issue to listening to over and over again.
Ironically that part of the game, if you are like me, will be played over and over again because of the difficulty of that section. The thing is that all of a sudden you absolutely have to pay attention to all that is happening around you, something you really never had to do throughout the rest of the game.
The thing about this game is that its only about 43 minutes long, and at the end I kind of felt like there should have been more. I'm of the opinion that if you are going to use some sort of mechanics or have a difficult part that you're going to use that concept more than once, but the developer never did that, which kind of left me wondering why there wasn't more of the game.
Don't get me wrong, I liked playing that game, and yes I had some frustrating parts where I was about ready to strangle someone, but it was interesting. I would have really liked to have known a little bit more about what the heck was going on, but I did like the fact that there were helpful notes scattered around that kind of kept you on the right path. In the end I'm going to have to give this game a 6.9 out of 10. There's just not enough, and except for the very end there was no really substance to the game.