You awake in a sickbay with no one around, and no memory of how you got there. You try to the door to the hallway only to find that it is locked, and you have a bad feeling that something must have happened. In this sci-fi point and click adventure you will have to be on the look out for tools and items that will aid you in your mission to find out what is going on, who you are, and where everyone is.
Here's the thing about Prominence, its got a good thriller of a story, something that keeps you guessing about who you are, and the fate of the entire crew as you find your way into more and more rooms. This game is going to give you serious fits of nostalgia for point and click adventure games as 90% of the time you are going to be using JUST the mouse to navigate, active, and use items in the game.
Now that sounds like a good old experience, but for some reason the developers missed the mark. I think the issue might be that anyone who was playtesting this game was probably playing it since early on so some of the not so clear pieces of the game weren't an issue because they learned through repetition. My main issue is that nothing in this game is really clear, at all. The biggest issue from the olden days of Point and Clicks is that it was 2D so you had a finite space to look for things as you scroll from left to right, or up and down. This game is from the first person perspective and what you are looking for can be ANYWHERE in your range of view. The developer also did not make any of the items easily spotable, which is evident from the fact that it took 35 minutes of the game to find the first item I needed, and to be honest that mechanic, the finding of items and tools, doesn't get any better.
I do understand that many of the point and clicks of today have some serious hand holding going on, but this game constantly felt like you had to find random items while blindfolded and only being able to feel around with 3 of your toes. There are some instances in the game where you want to slowly move your mouse over the entire object in order to be able to collect it, there are other instances where the item is so small or blends in really well, or is used in a manner that you have no idea why that works.
There's also the fact that during the brief, ineffective, tutorials that you will have no idea what is going on. Here's the prime example, with the right mouse button you are able to open your inventory, but at no time is it pointed out to you that there are tabs at the top of the screen, and what they will be used for. I spent a huge amount of time freaking out because of new functionality I've gained, but I had no idea how to gain access to the stuff I now had access to. I know I'm vague on this, but I don't want to give too much away, and if you play the game it will become apparently about what I'm talking about.
Another issue that I have with the game is the objectives, could you get any vaguer with some of them, I became so lost in this game that I had to result to watching someone's walkthrough of the game so that I could get back on track. There's also supposed to be multiple endings, but I'm going to warn you right now, the objectives will only lead to ONE of those.
The interesting thing about this game is that taking out the lack of being able to really play this game without feeling completely lost, or frustrated to the point that you want to throw something, this is a good game. I liked the story, I liked the setting, I liked the feel of uncertainty as I try to learn what happened, and what my character is capable, but at the end of the day, when a game has something that is really this big of an obstacle to play, this game will sadly have to go down as a miss. This game gets a 5.2 out of 10.