Enola is a game developed by The Domaginarium, and puts you into the shoes of Enola, the lover of Angelica, right before you go through an emotional, twisted, dark vortex. You will have to take on the projected world of Angelica as you learn what has happened to her, throughout her life, and what twists and pitfalls have shape her life to what it is today. This is not a game for the weak of heart, and this is definitely a game that deals with mature subjects.
Graphically I have to say that this game is about on par for the first person horror/thriller type of game. You will find yourself in a monastery, a house, a bar, and other locations, all of them created out of Angelica's fears, nightmares, and emotional roller coaster. I do have to say that even though the graphics didn't blow me away, there was something about those moments of catching stuff out of the corner of your eye that will definitely keep you on high alert.
Most of the sounds in the game are ambient sounds, or those of things you definitely need to be careful around. One that seemed to catch me off guard a couple of times was the sound of the spinning blade that happened to be in a wall, right around the next corner. There are times of music, but its in the background, and definitely comes off with a creepy vibe. Sounds are both your friend and most definitely one of the things you will dread to hear as you go through the game.
The controls are pretty straight forward. You are going to be using the WASD setup to move, the mouse to move the camera, and of course the left mouse button for interactions.
Alright so I had no idea what I was going to get myself into when I started this game. There was a moment of this should be interest, its someone's nightmare. What I didn't know is that this person is probably the most scarred individual that I have ever had to deal with. This is a game a layers, and throughout the entire thing you are peeling away layer after layer, what you find is more knowledge about your girlfriend/lover, but you also find out how messed up and tragic her life has been. There are definitely some VERY dark topics that are brought up through the game, so you better be secure in dealing with uncomfortable situations or topics that befall a girl as she is growing up.
One of the things I liked and disliked about this game is that it definitely gave you that slightly open world feel to it. Sure there was a world with boundaries, but there was definitely also the ability to go explore it all if you want to before really advancing the story. That being said, this philosophy also seems to apply to the areas that are meant to further the story. There is a lot of stuff that you might miss, small objects on the floor or seen if only you looked at a slightly different angle in order to advance the story. Too many times I found myself going in big circles in an area trying to desperately find that one thing that I missed, or perhaps more than one thing, that will help me move on with the game. I understand that this is supposed to be suspenseful, and scary, but it became a bit too agitating at certain moments when the items required for a solutions were a little too well tucked away.
There are a couple of bugs too that might get to you, if you are not careful, but the developer has been really good about releasing new patches out to clean up the bugs as they solve them. That is not to say that this is a buggy game, its just when you find a bug its kind of hard not to notice.
Oh and here's the biggest thing that I found frustrating about the game. I don't think the developer knew where to put in checkpoints in the game, so they are bunched together in very random places. There was a series of three of them, where I was literally walking down a couple of halls, no outside action ever occurring. Then in the next segment of the game, in a place that they would be useful in case you forget about the spinning blade at the next corner, it would be nice to have so that I didn't have to do the 5 minutes leading up to that one part.
So here's the deal, if you are willing to get lost in a game, and have the patience to find your way out especially when the answer is 100% clear, you will enjoy getting creeped out by this game. I'm not going to lie this game is definitely rough around the edges, but there was something about it that made me want to come back to it. I'm think it was the tragic story of the lover, and a sense of "god it can't get much worse for this girl, can it?" So with that let me deal out a score, and that score is going to be a 7.1 out of 10.