You find yourself locked away in an asylum, and you're going to be the only one who is going to get you out of there. So you will have to explore the asylum, find what hides in the dark, and solve puzzles that present themselves as the asylum doesn't want to let you go easily.
In Horror in the Asylum you will have plenty of puzzles to solve, but there is always just one solution. This of course will come in handy when you die and start the entire game again from scratch. There are no save points in this game, there is no randomizing of the level, and to be honest there's not a whole lot of excitement when you're doing a specific section for the 15th time.
My biggest issue with the game is that there's a good chunk of it that is trial and error, and the error sends you back to the very beginning of the game. Sure this game will keep you wondering what will happen next, but an even bigger thought is, "am I going to have to do all of this over AGAIN???"
Now that's not to say that there aren't some interesting things in the game, but there are more frustrating and boring things that will cause you to want to drop the game after a while. You of course need a flashlight to move around in the dark halls, and I really like the blue light that reveals that which is hidden. I do find it odd, however that when you hide in cover that your light automatically turns on, even if you have it off, or blue. You can then toggle the light all you want without an indication of what position the light will be in once you get out of cover. Speaking of getting into cover, you will have to bend to fit in a spot, or crawl under a bed, however there is no crouch mechanic for items that are basically at knee level so you have to get just the correct camera angle in this first person view to collect items.
I could also mention that this game crashes every time I've exited the game, and look I just did, but that's the least of my worries when it comes to this game. There's something about it that seems like it was rushed. It feels like there's a story here, but there's no polish. The text choice for the notes that you collect while walking through the asylum have a terrible font choice which makes it difficult to read. There's also the lock picking mechanic that doesn't feel right.
I really want to say that this game is worth playing through, but I can't, I really can't, and it really has to do with the forced rinse and repeat actions that are constantly occurring. After so many restarts it's just not worth trying to go through the exact same steps again. This game gets a 4.7 out of 10.