Toxic Bunny, by Celestial Games, is a fast paced platformer game that will allow you to step into the role of one really pissed off bunny who is ready to take matters into his own hands when toxic waste is dumped all over the area that the cute woodland creatures live. You will be shooting, collecting, kicking ass, and sprinting through level upon level in this game.
Graphically this is a very well put together game, I like the enemy design, I like the derangedness of the main character, and even the pick ups (both the one's you want to pick up and don't want to pick up) are very well done. The levels are full of twists and turns and it definitely gives you a maze type of feel with the complexity of the levels.
The music in the game makes you want to head bang through the whole game. I do like the narrator's voice as well, it definitely gives you this almost mother goose vibe, which of course is polar opposite to the type of music and gameplay that you will be experiencing.
Now for the controls. Let me just go on record and say that you should save yourself some trouble and just play the game with a controller, though you will have to get it mapped out in order for it to work. Yes there is re-key binding in the game, but no matter how I moved things around it just didn't feel right. This game screams PLAY WITH CONTROLLER, but there are no defaults for the controller, which I have to say I find quite odd.
So lets get into the game, if you are going to play this game the way it is meant to be played, in my opinion you are going to want to play the game almost at a constant sprint, this is the only way to truly traverse a level, especially if you are playing over and over again. Speaking of traversing the level, whomever was in charge of collision detection in this game needs to calm down. The amount of collision experienced on slanted pieces of the level is insane, it never felt smooth and there was a couple of times that if you are not sprinting your character will get stuck going up a diagonal. Now here's the odd thing, I wonder if the same person was in charge of collision detection for the enemies. There are some small enemies that you have to deal with that will constantly be at just a couple pixels below your gun, or weapon, and so they will literally eat you alive. There is no way to crouch so you are going to have to hope that their AI pathing will take them that couple of pixels up so that you can actually get rid of them. Alright now back to the level design, for the love of everything holy I know that the developers wanted to have fun stuff to collect in a level, but dear god the amount of stuff that is there distracts more than enhances the gameplay.
Perhaps that is what they were going, for a game where collecting stuff is out of this world, where the collision detection is supposed to be suspect, but hardly noticable if you are constantly traveling at high speeds, and build levels as if they were mazes. Speaking of which looking at the level map during gameplay sometimes does not clearly show you how to get to the next objective, which by the way feels like you are running to each corner so that you have to see all of the level. There are also jumps that because of the collision are damn near impossible to hit, and when you do miss, and you are going to a lot you are going to find that you are going to have to run a gauntlet over and over again. It's not like you miss the jump and get to just go back to the jump, no there's usually an opening that will make you fall further down. Oh speaking of which if you fall just far enough you can take serious damage, which makes the lack of precision when it comes to jumping that much more frustrating.
At the end of the day I have to say that this is not the game for me, so I can't really recommend it. There was definitely a lot of good things about this game. I liked the graphics, the characters, the look of the levels, and of course the story, but it's definitely missing that cohesion of all pieces that would make this game completely solid. So with that I have to give this game a 5.8 out of 10.