Monday
May202019

Mount Frosty Review

Take to the slopes in Melt Games' game Mount Frosty (available now on iOS and Android). You will take control of a slightly out of control skier as you try to ski down the slopes. You will have to dodge not only trees, houses, and other obstacles, but you'll have to keep an eye out for other skiers. You will take on, currently, three different levels all with their own look and feel. Speaking of look and feel you'll also get to unlock different character skins through playing and collecting coins in the game.

It's been a while since I took on a skiing game, and to be honest I wasn't quite sure how I was going to feel about playing one on a mobile device. Now, that being said once the game started it was obvious that this was built for mobile devices and the control(s) were based around single taps on the screen to cause your character to turn one way or another. Personally I played with two fingers, one on each side of the screen as it felt more comfortable to me. This method didn't always work as tapping twice on the right side of the screen might not have the desired effect that I was looking for, but this method did help me more than hurt me. There are definitely going to be times where you're going to have to be lightning quick so that you can dodge the obstacles that are in your path, but the game is pretty responsive to those quick taps.

As stated above there are currently three levels to play around with, the first is your typical snowy area filled with trees, houses, mailboxes, other skiers and more. The second is sort of a cotton candy skin on top of the first with a couple of small changes to separate the two. The third level is the beach level, a level that has sand castles, umbrellas, palm trees, and more. All of these levels have a different soundtrack playing in the background, and to be honest it sounded like the first was actually thought out and the other two were hurriedly made because of the need for something different than the first.

So there is something about this game that truly bothers me, and after discussing this with many of my gaming friends we have reached the same conclusion. Although this game is all about trying to dodge obstacles as you ski down the mountain/hill, the way the game presents itself it always appears as if you're actually skiing up hill, or maybe gravity works differently. It just feels odd. The other thing that is mind-boggling is that each of the different character skins that you'll get to use you only get to see from the back while you play. When you couple the two together, an uphill skiing seen from the back game, instead of a downhill skiing while seeing all the characteristics of your chose character game, one really just has to scratch their head.

There's also the point/distance milestones that the players try to achieve to get stars ( a total of three) to show their dominance in the level. The thing is that after obtaining the first star, which opens up the next level (until of course you're skiing on level), there's no real reward for the player. Now having talked about the stars lets take it a step further, you have to reach a certain distance in each level to obtain said stars, but the amount (the distance) that one has to travel just feels SUPER arbitrary.

There's also the coin collecting as you go through each round. You're going to need to collect 100 coins to get to spin the prize wheel that is prominently displayed on the intro screen. In my experience collecting 100 coins is one hell of a feat, I'm lucky to have collected 3 or 4 coins per run. There is of course bonus gifts that you get after a certain amount of time, and it will give you a couple more coins, but still you're going to see that wheel and not have any interaction with it for most of your playing time.

Here's the thing, I can definitely see the blood, sweat, and tears that went into this game, but I also see that the potential of this game has not been met. This is a free-to-play game, and if you get the hang of the game, it can be fun, but for me it just seems like there's just a little too much backwards about this game, both literally and figuratively, for me to keep coming back to it.

Tuesday
Mar262019

Dead Cells Review

 

Dead Cells is one of those games that I heard whispers of great things, but I was too locked in to the games that I was currently playing to give it much thought. Then out of the blue comes this article that speaks of the ability to choose what type of food your character can eat in game. I know that this sounds quite odd, and it is, but this was truly the reason why I ended up having to check out this game. It was for the simple reason of wanting to see if these different food options (Carnivore, Vegetarian, Monster, Fruitarian, Castlevaniesque, and Baguette) actually existed. I'm happy to report that the game does sport this option, and in all honestly does it well.

So let’s get into the actual gameplay and leave the food options. This is going to play like your standard Metroidvania styled game. You're going to be thrown into randomized dungeons and will have to navigate your way through them to get through the game. There are quite a few wrinkles thrown in to make the experience different than most. For starters you're going to always be moving forward through the game. What I mean by this is that you're not going to backtrack through levels you have already completed. You're also going to find out that there's not just one path to take through the game. In most levels you will find that there are two exits that will take you to two different locations. It is from my experience that one is going to definitely be the more challenging of the two, but I leave it up to the gamer to draw your conclusions.

As the levels are random in their creation so is the selection of weapons/traps/shields that you will encounter. I haven't had a run, thus far, where every piece of equipment has been the same. Each piece of equipment has some affinity to a specific character attribute (Brutality, Tactics, and Survival), in order to truly take advantage of a piece of equipment you're going to want to have a high level in the stat it is utilizing. This of course brings into focus a very advantageous strategy which is don't try to level up all your stats evenly, you're going to want to focus on one (maybe 2) so that you can make yourself extremely lethal.

One of the biggest components and probably one of the reasons people are willing to come back again and again for potential deadly punishment is that you're going to be collecting souls during levels, as well as blueprints. Once you complete a level you go into this sort of in-between stage that allows you to spend souls on unlocking items, abilities (some of them affecting what you have when you start the game, and others affecting you through your playthrough). Now here's the thing, if you die before you get to one of these in-between locations, you're going to lose all the souls you have collected, so be careful.

There are extra layers of complexity that are added as time goes on and that gives you, the player, to immerse yourself all that much more. I'm not going to say that this is a game that you're going to play EVERY DAY or perhaps a game that you're going to be dying to play, especially after you've had your ass handed to you, but if you do play that addition run, or perhaps just start the game, you're going to find a rhythm and you'll quickly find yourself going again and again. That attribute of the game is the reason why people HAVE to take it, at least, for a spin. This is something that is solid, well made, keeps you on your toes, will punish you for being sloppy, but at the same time reward you for your success.

Monday
Mar182019

Thursday Night Hangout 03/14/2019

Charlie and Zealeus give you the topics that you want to talk about. So get comfy and listen in... and don't forget you too can add your voice each week during our live show.

  • NerdBurger Games' Latest KickStarter Success, with still days to do, CAPERS NOIR
  • EA pays Ninja $1 Million to showcase the Battle Royale game Apex Legends
  • Adult Swim and Crunchyroll combining their powers to bring more Anime to the mainstream
  • Google Cutting Back on Hardware Manufacturing to focus on their upcoming Game Console
Wednesday
Mar062019

Thursday Night Hangout 02/28/2019

 

Charlie and Zealeus give you another weekly dose of their live show filled with topics suggested from you, the audience

Pokemon Sword & Shield
Nintendo Switch Getting XBOX Game Pass
Fortnite Revenue falls by 50%
Oxford University Study finds NO Link between Video Games and Real World Violence

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Tuesday
Mar052019

Thursday Night Hangout 02/21/2019

Someone let Charlie do a Thursday Night Hangout all by himself... this should be interesting

He talks about playing APEX Legends
Darkest Dungeon II
Marvel Cinematic Universe Leaving Netflix
Advocates Want Facebook held Accountable for In-Game Purchases

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